if he doesn't know which npcs are bugged or if he has many lua scripts, it's easier to add math.max(1, ...) to npcsysin npc add at he end of each item, this bug is old.
if he doesn't know which npcs are bugged or if he has many lua scripts, it's easier to add math.max(1, ...) to npcsys![]()
in npc add at he end of each item, this bug is old.