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bug hotkay tfs 1.2

leozynho123

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Joined
Sep 14, 2014
Messages
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Good night, I need some help, by adding lifefluid to hotkay and pressing hotkay it does not use the fluid, just from that message
 
please post your potions script

fluids.lua

local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)

local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)

local fluidMessage = {
[3] = 'Aah...',
[4] = 'Urgh!',
[5] = 'Mmmh.',
[7] = 'Aaaah...',
[10] = 'Aaaah...',
[11] = 'Urgh!',
[13] = 'Urgh!',
[15] = 'Aah...',
[19] = 'Urgh!',
[43] = 'Aaaah...'
}

local function graveStoneTeleport(cid, fromPosition, toPosition)
local player = Player(cid)
if not player then
return true
end

player:teleportTo(toPosition)
player:say('Muahahahaha..', TALKTYPE_MONSTER_SAY, false, player)
fromPosition:sendMagicEffect(CONST_ME_DRAWBLOOD)
toPosition:sendMagicEffect(CONST_ME_MORTAREA)
end

function onUse(player, item, fromPosition, target, toPosition)
local targetType = ItemType(target.itemid)
if targetType:isFluidContainer() then
if target.type == 0 and item.type ~= 0 then
target:transform(target.itemid, item.type)
item:transform(item.itemid, 0)
return true
elseif target.type ~= 0 and item.type == 0 then
target:transform(target.itemid, 0)
item:transform(item.itemid, target.type)
return true
end
end

if target.itemid == 1 then
if item.type == 0 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, 'It is empty.')

elseif target.uid == player.uid then
if isInArray({3, 15, 43}, item.type) then
player:addCondition(drunk)

elseif item.type == 4 then
player:addCondition(poison)

elseif item.type == 7 then
player:addMana(math.random(50, 150))
fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)

elseif item.type == 10 then
player:addHealth(60)
fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
end

player:say(fluidMessage[item.type] or 'Gulp.', TALKTYPE_MONSTER_SAY)
item:transform(item.itemid, 0)
else
local pool = Game.createItem(2016, item.type, toPosition)
if pool then
pool:decay()
end
item:transform(item.itemid, 0)
end

else

local fluidSource = targetType:getFluidSource()
if fluidSource ~= 0 then
item:transform(item.itemid, fluidSource)

elseif item.type == 0 then
player:sendTextMessage(MESSAGE_STATUS_SMALL, 'It is empty.')

else
if item.type == 2 and target.actionid == 2023 then
toPosition.y = toPosition.y + 1
local creatures, destination = Tile(toPosition):getCreatures(), Position(32791, 32332, 10)
if #creatures == 0 then
graveStoneTeleport(player.uid, fromPosition, destination)
else
local creature
for i = 1, #creatures do
creature = creatures
if creature and creature:isPlayer() then
graveStoneTeleport(creature.uid, toPosition, destination)
end
end
end

else
if toPosition.x == CONTAINER_POSITION then
toPosition = player:getPosition()
end

local pool = Game.createItem(2016, item.type, toPosition)
if pool then
pool:decay()
end
end
item:transform(item.itemid, 0)
end
end

return true
end
 
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