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Lua bug script auto loot

ADM24horas

New Member
Joined
Oct 4, 2015
Messages
70
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0
what?
http://prntscr.com/998o2w




local tabela = {}

local function getPlayerList(cid)
local tab = {}
if getPlayerStorageValue(cid, 0442002) ~= -1 then
table.insert(tab, getPlayerStorageValue(cid, 0442002))
end
if getPlayerStorageValue(cid, 0442003) ~= -1 then
table.insert(tab, getPlayerStorageValue(cid, 0442003))
end
if getPlayerStorageValue(cid, 0442004) ~= -1 then
table.insert(tab, getPlayerStorageValue(cid, 0442004))
end
if getPlayerStorageValue(cid, 0442005) ~= -1 then
table.insert(tab, getPlayerStorageValue(cid, 0442005))
end
if #tab > 0 then
return tab
end
return false
end

local function autoLoot(cid, pos)
local check = false
local str = ""
local position = {}
for i = 1, 255 do
pos.stackpos = i
if getThingFromPos(pos).uid and getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
position = pos
check = true
break
end
end
if check then
local corpse = getContainerItemsInfo(getThingFromPos(position).uid)
if corpse then
for index, info in pairs(corpse) do
if index < countTable(corpse) then
if tonumber(info.uid) and tonumber(info.itemid) then
if isContainer(info.uid) then
local bag = getContainerItemsInfo(info.uid)
for i = 1, countTable(bag) - 1 do
if isInArray(getPlayerList(cid), bag.itemid) then
if bag.quant > 1 then
doRemoveItem(bag.uid, bag.quant)
doPlayerAddItem(cid, bag.itemid, bag.quant)
str = str.." "..bag.quant.." "..getItemNameById(bag.itemid)..","
else
doRemoveItem(bag.uid)
doPlayerAddItem(cid, bag.itemid, 1)
str = str.." 1 "..getItemNameById(bag.itemid)..","
end
end
end
end
end
end
if isInArray(getPlayerList(cid), info.itemid) then
if info.quant > 1 then
doRemoveItem(info.uid, info.quant)
doPlayerAddItem(cid, info.itemid, info.quant)
str = str.." "..info.quant.." "..getItemNameById(info.itemid)..","
else
doRemoveItem(info.uid)
doPlayerAddItem(cid, info.itemid, 1)
str = str.." 1 "..getItemNameById(info.itemid)..","
end
end
end
end
end
tabela[getCreatureName(cid)] = {item = "[Auto Loot System] Coletados: "..str, gold = 0}
end

local function autoGold(cid, pos)
local check = false
local total = 0
local position = {}
for i = 1, 255 do
pos.stackpos = i
if getThingFromPos(pos).uid and getThingFromPos(pos).uid > 0 and isContainer(getThingFromPos(pos).uid) then
position = pos
check = true
break
end
end
if check then
local corpse = getContainerItemsInfo(getThingFromPos(position).uid)
if corpse then
for index, info in pairs(corpse) do
if info.uid and info.itemid then
if index < countTable(corpse) then
if isContainer(info.uid) then
local bag = getContainerItemsInfo(info.uid)
for i = 1, countTable(bag) - 1 do
if isInArray({2148, 2152, 2160}, bag.itemid) then
local multiplie = 1
if bag.itemid == 2148 then
multiplie = 1
elseif bag.itemid == 2152 then
multiplie = 100
elseif bag.itemid == 2160 then
multiplie = 10000
end
doRemoveItem(bag.uid, bag.quant)
doPlayerSetBalance(cid, getPlayerBalance(cid) + (tonumber(bag.quant) and tonumber(bag.quant) * multiplie or 0))
total = total + (tonumber(bag.quant) and tonumber(bag.quant) * multiplie or 0)
doPlayerSetStorageValue(cid, 0442102, getPlayerStorageZero(cid, 0442102) + (tonumber(bag.quant) and tonumber(bag.quant) * multiplie or 0))
end
end
end
end
if isInArray({2148, 2152, 2160}, info.itemid) then
local multiplie = 1
if info.itemid == 2148 then
multiplie = 1
elseif info.itemid == 2152 then
multiplie = 100
elseif info.itemid == 2160 then
multiplie = 10000
end
doRemoveItem(info.uid, info.quant)
doPlayerSetBalance(cid, getPlayerBalance(cid) + (tonumber(info.quant) and tonumber(info.quant) * tonumber(multiplie) or 0))
doPlayerSetStorageValue(cid, 0442102, getPlayerStorageZero(cid, 0442102) + (tonumber(info.quant) and tonumber(info.quant) * tonumber(multiplie) or 0))
total = total + (tonumber(info.quant) and tonumber(info.quant) * multiplie or 0)
end
end
end
end
end
if tabela[getCreatureName(cid)] and tabela[getCreatureName(cid)].gold then
tabela[getCreatureName(cid)].gold = total
end
end

local function sendMsg(cid)
if tabela[getCreatureName(cid)] and tabela[getCreatureName(cid)].gold then
if tabela[getCreatureName(cid)].gold == 0 then
doPlayerSendTextMessage(cid, 23, tabela[getCreatureName(cid)].item)
else
doPlayerSendTextMessage(cid, 23, tabela[getCreatureName(cid)].item.." "..tabela[getCreatureName(cid)].gold.." gold coins.")
end
tabela[getCreatureName(cid)] = nil
end
end

function onKill(cid, target, lastHit)
if isPlayer(cid) and isMonster(target) then
if getPlayerStorageValue(cid, 0442100) == 1 and getPlayerList(cid) then
local pos = getCreaturePosition(target)
addEvent(autoLoot, 500, cid, pos)
end
if getPlayerStorageValue(cid, 0442101) == 1 then
local pos = getCreaturePosition(target)
addEvent(autoGold, 500, cid, pos)
end
if getPlayerStorageValue(cid, 0442100) == 1 or getPlayerStorageValue(cid, 0442101) == 1 then
addEvent(sendMsg, 540, cid)
end
end
return true
end
 
Mod script :)

Code:
<?xml version="1.0" encoding="ISO-8859-1"?> 
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes"> 
<config name="Loot_func"><![CDATA[

info = {
OnlyPremium = true,
AutomaticDeposit = true,
BlockMonsters = {},
BlockItemsList = {2123,2515}
}

function setPlayerStorageTable(cid, storage, tab)
local tabstr = "&"
for i,x in pairs(tab) do
tabstr = tabstr .. i .. "," .. x .. ";"
end
setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
local tabstr = getPlayerStorageValue(cid, storage)
local tab = {}
if type(tabstr) ~= "string" then
return {}
end
if tabstr:sub(1,1) ~= "&" then
return {}
end
local tabstr = tabstr:sub(2, #tabstr)
local a = string.explode(tabstr, ";")
for i,x in pairs(a) do
local b = string.explode(x, ",")
tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
end
return tab
end

function isInTable(cid, item)
for _,i in pairs(getPlayerStorageTable(cid, 27000))do
if tonumber(i) == tonumber(item) then
return true
end
end
return false
end
function addItemTable(cid, item)
local x = {}
for i = 1,#getPlayerStorageTable(cid, 27000) do
table.insert(x,getPlayerStorageTable(cid, 27000))
end
if x ~= 0 then
table.insert(x,tonumber(item))
setPlayerStorageTable(cid, 27000, x)
else
setPlayerStorageTable(cid, 27000, {item})
end
end
function removeItemTable(cid, item)
local x = {}
for i = 1,#getPlayerStorageTable(cid, 27000) do
table.insert(x,getPlayerStorageTable(cid, 27000))
end
for i,v in ipairs(x) do 
if tonumber(v) == tonumber(item) then
table.remove(x,i)
end
end
return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
local items = {}
local containers = {}
if type(getContainerSize(containeruid)) ~= "number" then
return false
end
for slot = 0, getContainerSize(containeruid)-1 do
local item = getContainerItem(containeruid, slot)
if item.itemid == 0 then
break
end
if isContainer(item.uid) then
table.insert(containers, item.uid)
end
table.insert(items, item)
end
if #containers > 0 then
for i,x in ipairs(getContainerItems(containers[1])) do
table.insert(items, x)
end
table.remove(containers, 1)
end 
return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
for i,x in pairs(item) do
if getThing(x).type < 100 then
local it = getThing(x)
doTransformItem(it.uid, itemid, it.type+quant)
if it.type+quant > 100 then
doPlayerAddItem(cid, itemid, it.type+quant-100)
end
else
piles = piles+1
end
end
else
return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
doPlayerAddItem(cid, itemid, quant)
end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
local check = false
for i = 0, 255 do
pos.stackpos = i
tile = getTileThingByPos(pos)
if tile.uid > 0 and isCorpse(tile.uid) then
check = true break
end
end
if check == true then
local items = getContainerItems(tile.uid)
for i,x in pairs(items) do
if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
if isItemStackable(x.itemid) then
doPlayerAddItemStacking(cid, x.itemid, x.type)
if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
AutomaticDeposit(cid,x.itemid,x.type)
end
else
doPlayerAddItem(cid, x.itemid)
end
doRemoveItem(x.uid)
end
end
end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
function onDeath(cid, corpse, deathList)
local killer,pos = deathList[1],getCreaturePosition(cid)
addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
registerCreatureEvent(target, "LootEventDeath")
end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
if info_OnlyPremium == true and not isPremium(cid) then
doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
local item = getItemIdByName(tostring(t[2]), false) 
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return true
elseif check == true and isInArray(info.BlockItemsList, item) then
doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif isInTable(cid, item) == check then
doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
end
func(cid, item)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>

 
so I can remove my script that 's with error and add this mod you sent me ? or this mod will correct the error of my script ?
 
Check this one works fine

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>  
<mod name="Loot System" version="1.0" author="Vodkart And 

Mkalo" contact="none.com" enabled="yes">  
<config name="Loot_func"><![CDATA[
                info = {
                        OnlyPremium = true,
                        AutomaticDeposit = true,
                        BlockMonsters = {},
                        BlockItemsList = {2123,2515}
                        }

function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-

1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b

[2]
    end
    return tab
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read

("*all")
    local get = items:match('name="' .. name ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 

27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 

27000)[i])
               end
               for i,v in ipairs(x) do
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable

(cid, 27000)[i]).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) 

do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end    
    return items
end
function getItemsInContainerById(container, itemid) -- Function 

By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize

(container) > 0 then
                            for slot=0, (getContainerSize

(container)-1) do
                                            local item = 

getContainerItem(container, slot)
                                            if isContainer

(item.uid) then
                                                           

local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for 

i=0, #itemsbag do
                                                               

            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if 

itemid == item.itemid then
                                                               

            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by 

mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 

3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, 

it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, 

itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or 

tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
        local check = false
        for i = 0, 255 do
        pos.stackpos = i
        tile = getTileThingByPos(pos)
                if tile.uid > 0 and isCorpse(tile.uid) then
                        check = true break
                end
end
                if check == true then
                local items = getContainerItems(tile.uid)
                        for i,x in pairs(items) do
                                if isInArray

(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                                        if isItemStackable

(x.itemid) then
                                               

doPlayerAddItemStacking(cid, x.itemid, x.type)
                                                if 

info.AutomaticDeposit == true and isInArray

({"2148","2152","2160"},tonumber(x.itemid)) then
                                               

AutomaticDeposit(cid,x.itemid,x.type)
                                                end
                                        else
                                               

doPlayerAddItem(cid, x.itemid)
                                        end
                                                doRemoveItem

(x.uid)
                                end
                        end
                end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><!

[CDATA[
domodlib('Loot_func')
        function onDeath(cid, corpse, deathList)
        local killer,pos = deathList[1],getCreaturePosition

(cid)
        addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><!

[CDATA[
domodlib('Loot_func')
                if isPlayer(cid) and isMonster(target) and not 

isInArray(info.BlockMonsters,string.lower(getCreatureName

(target))) then
                        registerCreatureEvent(target, 

"LootEventDeath")
                                end
<talkaction words="!autoloot;/autoloot" event="buffer"><!

[CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
if getPlayerVipDays(cid) <= 0 then
doPlayerSendCancel(cid, "You must be Vip to use Auto Loot.") 

return true
elseif info_OnlyPremium == true and not isPremium(cid) then
doPlayerSendCancel(cid, "you must be a premium account.") 

return true
elseif not t[1] then
ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot 

remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
local func,check = tostring(t[1]) == "add" and addItemTable or 

removeItemTable, tostring(t[1]) == "add" and true or false
local item = getItemIdByName(tostring(t[2]), false)
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return 

true
elseif check == true and isInArray(info.BlockItemsList, item) 

then
doPlayerSendCancel(cid, "You can not add this item in the 

list!") return true
elseif isInTable(cid, item) == check then
doPlayerSendCancel(cid, "This Item "..(check == true and 

"already" or "is not").." in your list.") return true
end
func(cid, item)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check 

== true and "you added the item "..t[2].." in the list" or "you 

removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
 
try it now :)

Code:
<?xml version="1.0" encoding="ISO-8859-1"?> 
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes"> 
<config name="Loot_func"><![CDATA[

info = {
OnlyPremium = true,
AutomaticDeposit = true,
BlockMonsters = {},
BlockItemsList = {2123,2515}
}

function setPlayerStorageTable(cid, storage, tab)
local tabstr = "&"
for i,x in pairs(tab) do
tabstr = tabstr .. i .. "," .. x .. ";"
end
setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
local tabstr = getPlayerStorageValue(cid, storage)
local tab = {}
if type(tabstr) ~= "string" then
return {}
end
if tabstr:sub(1,1) ~= "&" then
return {}
end
local tabstr = tabstr:sub(2, #tabstr)
local a = string.explode(tabstr, ";")
for i,x in pairs(a) do
local b = string.explode(x, ",")
tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
end
return tab
end

function isInTable(cid, item)
for _,i in pairs(getPlayerStorageTable(cid, 27000))do
if tonumber(i) == tonumber(item) then
return true
end
end
return false
end
function addItemTable(cid, item)
local x = {}
for i = 1,#getPlayerStorageTable(cid, 27000) do
table.insert(x,getPlayerStorageTable(cid, 27000))
end
if x ~= 0 then
table.insert(x,tonumber(item))
setPlayerStorageTable(cid, 27000, x)
else
setPlayerStorageTable(cid, 27000, {item})
end
end
function removeItemTable(cid, item)
local x = {}
for i = 1,#getPlayerStorageTable(cid, 27000) do
table.insert(x,getPlayerStorageTable(cid, 27000))
end
for i,v in ipairs(x) do 
if tonumber(v) == tonumber(item) then
table.remove(x,i)
end
end
return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
local items = {}
local containers = {}
if type(getContainerSize(containeruid)) ~= "number" then
return false
end
for slot = 0, getContainerSize(containeruid)-1 do
local item = getContainerItem(containeruid, slot)
if item.itemid == 0 then
break
end
if isContainer(item.uid) then
table.insert(containers, item.uid)
end
table.insert(items, item)
end
if #containers > 0 then
for i,x in ipairs(getContainerItems(containers[1])) do
table.insert(items, x)
end
table.remove(containers, 1)
end 
return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
local items = {}
if isContainer(container) and getContainerSize(container) > 0 then
for slot=0, (getContainerSize(container)-1) do
local item = getContainerItem(container, slot)
if isContainer(item.uid) then
local itemsbag = getItemsInContainerById(item.uid, itemid)
for i=0, #itemsbag do
table.insert(items, itemsbag)
end
else
if itemid == item.itemid then
table.insert(items, item.uid)
end
end
end
end
return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
local piles = 0
if #item > 0 then
for i,x in pairs(item) do
if getThing(x).type < 100 then
local it = getThing(x)
doTransformItem(it.uid, itemid, it.type+quant)
if it.type+quant > 100 then
doPlayerAddItem(cid, itemid, it.type+quant-100)
end
else
piles = piles+1
end
end
else
return doPlayerAddItem(cid, itemid, quant)
end
if piles == #item then
doPlayerAddItem(cid, itemid, quant)
end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
local check = false
for i = 0, 255 do
pos.stackpos = i
tile = getTileThingByPos(pos)
if tile.uid > 0 and isCorpse(tile.uid) then
check = true break
end
end
if check == true then
local items = getContainerItems(tile.uid)
for i,x in pairs(items) do
if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
if isItemStackable(x.itemid) then
doPlayerAddItemStacking(cid, x.itemid, x.type)
if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
AutomaticDeposit(cid,x.itemid,x.type)
end
else
doPlayerAddItem(cid, x.itemid)
end
doRemoveItem(x.uid)
end
end
end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
function onDeath(cid, corpse, deathList)
local killer,pos = deathList[1],getCreaturePosition(cid)
addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower

(getCreatureName(target))) then
registerCreatureEvent(target, "LootEventDeath")
end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
if getPlayerVipDays(cid) <= 0 then
doPlayerSendCancel(cid, "You must be Vip to use Auto Loot.") return true
elseif info_OnlyPremium == true and not isPremium(cid) then
doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" 

and true or false
local item = getItemIdByName(tostring(t[2]), false)
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return true
elseif check == true and isInArray(info.BlockItemsList, item) then
doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif isInTable(cid, item) == check then
doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") 

return true
end
func(cid, item)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t

[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
 
Last time :P
test it when its not work tell me and i'll give you Full mods script with talkactions..etc

Code:
<?xml version="1.0" encoding="ISO-8859-1"?>  
<mod name="Loot System" version="1.0" author="Vodkart And Mkalo" contact="none.com" enabled="yes">  
<config name="Loot_func"><![CDATA[
        info = {
            OnlyPremium = true,
            AutomaticDeposit = true,
            BlockMonsters = {},
            BlockItemsList = {2123,2515}
            }

function setPlayerStorageTable(cid, storage, tab)
    local tabstr = "&"
    for i,x in pairs(tab) do
            tabstr = tabstr .. i .. "," .. x .. ";"
    end
    setPlayerStorageValue(cid, storage, tabstr:sub(1, #tabstr-1))
end
function getPlayerStorageTable(cid, storage)
    local tabstr = getPlayerStorageValue(cid, storage)
    local tab = {}
    if type(tabstr) ~= "string" then
            return {}
    end
    if tabstr:sub(1,1) ~= "&" then
            return {}
    end
    local tabstr = tabstr:sub(2, #tabstr)
    local a = string.explode(tabstr, ";")
    for i,x in pairs(a) do
            local b = string.explode(x, ",")
            tab[tonumber(b[1]) or b[1]] = tonumber(b[2]) or b[2]
    end
    return tab
end
function ExistItemByName(name) -- by vodka
    local items = io.open("data/items/items.xml", "r"):read("*all")
    local get = items:match('name="' .. name ..'"')
    if get == nil or get == "" then
        return false
    end
return true
end 
function isInTable(cid, item)
         for _,i in pairs(getPlayerStorageTable(cid, 27000))do
             if tonumber(i) == tonumber(item) then
                return true
             end
         end
return false
end
function addItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               if x ~= 0 then
                  table.insert(x,tonumber(item))
                  setPlayerStorageTable(cid, 27000, x)
               else
                   setPlayerStorageTable(cid, 27000, {item})
               end
end
function removeItemTable(cid, item)
         local x = {}
               for i = 1,#getPlayerStorageTable(cid, 27000) do
                   table.insert(x,getPlayerStorageTable(cid, 27000)[i])
               end
               for i,v in ipairs(x) do 
                   if tonumber(v) == tonumber(item) then
                   table.remove(x,i)
               end
               end
         return setPlayerStorageTable(cid, 27000, x)
end
function ShowItemsTabble(cid)
local str,n = "-- My Loot List --\n\n",0
for i = 1,#getPlayerStorageTable(cid, 27000) do
n = n + 1
str = str..""..n.." - "..getItemNameById(getPlayerStorageTable(cid, 27000)[i]).."\n"
end
return doShowTextDialog(cid, 2529, str)
end
function getContainerItems(containeruid)
    local items = {}
    local containers = {}
    if type(getContainerSize(containeruid)) ~= "number" then
            return false
    end
    for slot = 0, getContainerSize(containeruid)-1 do
            local item = getContainerItem(containeruid, slot)
            if item.itemid == 0 then
                    break
            end
            if isContainer(item.uid) then
                    table.insert(containers, item.uid)
            end
            table.insert(items, item)
    end
    if #containers > 0 then
            for i,x in ipairs(getContainerItems(containers[1])) do
                    table.insert(items, x)
            end
            table.remove(containers, 1)
    end    
    return items
end
function getItemsInContainerById(container, itemid) -- Function By Kydrai
            local items = {}
            if isContainer(container) and getContainerSize(container) > 0 then
                            for slot=0, (getContainerSize(container)-1) do
                                            local item = getContainerItem(container, slot)
                                            if isContainer(item.uid) then
                                                            local itemsbag = getItemsInContainerById(item.uid, itemid)
                                                            for i=0, #itemsbag do
                                                                            table.insert(items, itemsbag[i])
                                                            end
                                            else
                                                            if itemid == item.itemid then
                                                                            table.insert(items, item.uid)
                                                            end
                                            end
                            end
            end
            return items
end
function doPlayerAddItemStacking(cid, itemid, quant) -- by mkalo
    local item = getItemsInContainerById(getPlayerSlotItem(cid, 3).uid, itemid)
    local piles = 0
    if #item > 0 then
            for i,x in pairs(item) do
                    if getThing(x).type < 100 then
                            local it = getThing(x)
                            doTransformItem(it.uid, itemid, it.type+quant)
                            if it.type+quant > 100 then
                                    doPlayerAddItem(cid, itemid, it.type+quant-100)
                            end
                    else
                           piles = piles+1
                    end
            end
    else
            return doPlayerAddItem(cid, itemid, quant)
    end
    if piles == #item then
            doPlayerAddItem(cid, itemid, quant)
    end
end
function AutomaticDeposit(cid,item,n)
local deposit = item == tonumber(2160) and (n*10000) or tonumber(item) == 2152 and (n*100) or (n*1)
return doPlayerDepositMoney(cid, deposit)
end
function corpseRetireItems(cid, pos)
    local check = false
    for i = 0, 255 do
    pos.stackpos = i
    tile = getTileThingByPos(pos)
        if tile.uid > 0 and isCorpse(tile.uid) then
            check = true break
        end
end
        if check == true then
            local items = getContainerItems(tile.uid)
                for i,x in pairs(items) do
                        if isInArray(getPlayerStorageTable(cid, 27000), tonumber(x.itemid)) then
                                if isItemStackable(x.itemid) then
                        doPlayerAddItemStacking(cid, x.itemid, x.type)
                        if info.AutomaticDeposit == true and isInArray({"2148","2152","2160"},tonumber(x.itemid)) then
                        AutomaticDeposit(cid,x.itemid,x.type)
                        end
                                else
                                        doPlayerAddItem(cid, x.itemid)
                                end
                                    doRemoveItem(x.uid)
                        end
                end
        end
end
]]></config>
<event type="login" name="LootLogin" event="script"><![CDATA[
function onLogin(cid)
registerCreatureEvent(cid, "MonsterAttack")
return true
end]]></event>
<event type="death" name="LootEventDeath" event="script"><![CDATA[
domodlib('Loot_func')
    function onDeath(cid, corpse, deathList)
    local killer,pos = deathList[1],getCreaturePosition(cid)
    addEvent(corpseRetireItems,1,killer,pos)
return true
end]]></event>
<event type="combat" name="MonsterAttack" event="script"><![CDATA[
domodlib('Loot_func')
        if isPlayer(cid) and isMonster(target) and not isInArray(info.BlockMonsters,string.lower(getCreatureName(target))) then
            registerCreatureEvent(target, "LootEventDeath")
                        end
return true]]></event>
<talkaction words="!autoloot;/autoloot" event="buffer"><![CDATA[
domodlib('Loot_func')
local t = string.explode(string.lower(param), ",")
if info.OnlyPremium == true and not isPremium(cid) then
doPlayerSendCancel(cid, "you must be a premium account.") return true
elseif not t[1] then
ShowItemsTabble(cid) return true
elseif tonumber(t[1]) or tonumber(t[2]) then
doPlayerSendCancel(cid, "enter!autoloot add,name or !autoloot remove,name") return true
elseif isInArray({"add","remove"}, tostring(t[1])) then
local func,check = tostring(t[1]) == "add" and addItemTable or removeItemTable, tostring(t[1]) == "add" and true or false
local item = ExistItemByName(tostring(t[2]))
if not item then
doPlayerSendCancel(cid, "This item does not exist.") return true
end
local itemlist = getItemIdByName(tostring(t[2])) 
if check == true and isInArray(info.BlockItemsList, itemlist) then
doPlayerSendCancel(cid, "You can not add this item in the list!") return true
elseif isInTable(cid, itemlist) == check then
doPlayerSendCancel(cid, "This Item "..(check == true and "already" or "is not").." in your list.") return true
end
func(cid, itemlist)
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE,check == true and "you added the item "..t[2].." in the list" or "you removed the item "..t[2].." from the list") return true
end
return true]]></talkaction>
</mod>
 
oohhh my god.

tranks tranks tranks.


if it is not asking too much would like you to add gold coin flip coin and platium platium coin crystal coin ?
 
Code:
local coins = {
[ITEM_GOLD_COIN] = {
to = ITEM_PLATINUM_COIN, effect = TEXTCOLOR_YELLOW
},
[ITEM_PLATINUM_COIN] = {
from = ITEM_GOLD_COIN, to = ITEM_CRYSTAL_COIN, effect = TEXTCOLOR_LIGHTBLUE
},
[ITEM_CRYSTAL_COIN] = {
from = ITEM_PLATINUM_COIN, effect = TEXTCOLOR_TEAL
}
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
if(not checkExhausted(cid, 6660666, 10)) then
return false
end
if(getPlayerFlagValue(cid, PLAYERFLAG_CANNOTPICKUPITEM)) then
return false
end

local coin = coins[item.itemid]
if(not coin) then
return false
end

if(coin.to ~= nil and item.type == ITEMCOUNT_MAX) then
doChangeTypeItem(item.uid, item.type - item.type)
doPlayerAddItem(cid, coin.to, 1)
doSendAnimatedText(fromPosition, "$$$", coins[coin.to].effect)
elseif(coin.from ~= nil) then
doChangeTypeItem(item.uid, item.type - 1)
doPlayerAddItem(cid, coin.from, ITEMCOUNT_MAX)
doSendAnimatedText(fromPosition, "$$$", coins[coin.from].effect)
end

return true
end

BTW The Autoloot Script works?
 
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