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Bug Spells Utamo Tempo & San

Jamzitox

ImperiUs Online
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when I utama utamo tempo or utamo tempo san and I get pulled a hotkey bug! :S

Bug Spell:
Utamo tempo
Utamo Tempo San

Version:
Forgotten 0.3.5pl1 (Crying Damson)

Image:
buglala.jpg


about all the magic bug out! Help!
 
Last edited:
Lol what are everybody talking about???? ROFL DONT YOU SEE ? ITS A NORMAL PLAYER FFS and i have the same bug and he explained it well...


LEO32! WHOS THE NOOB?
 
and they call that a bug rofl then make a normal char and fix the exhaustion time
@up: he explained well?! then u're as noob as him, didn't u check his english?
you made the blazarn real map?
 
Kk everybody who says he is a noob and this doesnt happen is a noob themselfs and should get there facts stright.. This is known and reported bug in 8.5 tfs and exists on all 8.5 tfs, thats why some servers have disabled it. No known solution is found for it yet.. You should disable that spell for now.
 
and they call that a bug rofl then make a normal char and fix the exhaustion time
@up: he explained well?! then u're as noob as him, didn't u check his english?
you made the blazarn real map?

Your english ain't perfect either, I bet he speakes other languages better than you also.

This is a bug and i'm not sure that there's a solution right now.
 
...

heh..

swift:
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(condition, 0.8, -72, 0.8, -72)
setCombatCondition(combat, condition)

local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)


function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end

protection:
PHP:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, 220)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end


rep ;p
 

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