Vanitas
Anaerobe
- Joined
- Jul 7, 2008
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I tried to use example82.lua from TFS for handler NPC, but NPC is always saying "Sorry, but you don't have space to take it." even if I have space in bp.
NPC is also saying that when my first bag is full and I have second bag inside first one.
In both options I get item.
This is lua file modified a little bit by me:
How can I fix it?
NPC is also saying that when my first bag is full and I have second bag inside first one.
In both options I get item.
This is lua file modified a little bit by me:
Lua:
local focuses = {}
local function isFocused(cid)
for i, v in pairs(focuses) do
if(v == cid) then
return true
end
end
return false
end
local function addFocus(cid)
if(not isFocused(cid)) then
table.insert(focuses, cid)
end
end
local function removeFocus(cid)
for i, v in pairs(focuses) do
if(v == cid) then
table.remove(focuses, i)
break
end
end
end
local function lookAtFocus()
for i, v in pairs(focuses) do
if(isPlayer(v) == TRUE) then
doNpcSetCreatureFocus(v)
return
end
end
doNpcSetCreatureFocus(0)
end
local itemWindow = {
{id=2160, subType=0, buy=10000, sell=10000, name="Test1"},
{id=2152, subType=0, buy=100, sell=100, name="Test2"},
{id=2148, subType=0, buy=1, sell=1, name="Test3"},
{id=2173, subType=0, buy=10000, sell=5000, name="Test4"}
}
local items = {}
for _, item in ipairs(itemWindow) do
items[item.id] = {buyPrice = item.buy, sellPrice = item.sell, subType = item.subType, realName = item.name}
end
local function getPlayerMoney(cid)
return ((getPlayerItemCount(cid, 2160) * 10000) +
(getPlayerItemCount(cid, 2152) * 100) +
getPlayerItemCount(cid, 2148))
end
local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks)
if(items[item] == nil) then
selfSay("Ehm.. sorry... this shouldn't be there, I'm not selling it.", cid)
return
end
if(getPlayerMoney(cid) >= amount * items[item].buyPrice) then
local itemz, i = doNpcSellItem(cid, item, amount, subType, ignoreCap, inBackpacks)
if(i < amount) then
selfSay("Sorry, but you don't have space to take it.", cid)
else
selfSay("Thanks for the money!", cid)
doPlayerRemoveMoney(cid, amount * items[item].buyPrice)
end
else
selfSay("Stfu noob, you don't have money.", cid)
end
end
local onSell = function(cid, item, subType, amount, ignoreCap, inBackpacks)
if(items[item] == nil) then
selfSay("Ehm.. sorry... this shouldn't be there, I'm not buying it.", cid)
end
if(subType < 1) then
subType = -1
end
if(doPlayerRemoveItem(cid, item, amount, subType) == TRUE) then
doPlayerAddMoney(cid, items[item].sellPrice * amount)
selfSay("Here you are.", cid)
else
selfSay("No item, no deal.", cid)
end
end
function onCreatureAppear(cid)
end
function onCreatureDisappear(cid)
if(isFocused(cid)) then
selfSay("Hmph!")
removeFocus(cid)
if(isPlayer(cid) == TRUE) then --Be sure he's online
closeShopWindow(cid)
end
end
end
function onCreatureSay(cid, type, msg)
if((msg == "hi") and not (isFocused(cid))) then
selfSay("Welcome, ".. getCreatureName(cid) ..".", cid, TRUE)
selfSay("Do you want to see my {wares}?", cid)
addFocus(cid)
elseif((isFocused(cid)) and (msg == "wares" or msg == "trade")) then
selfSay("Pretty nice, right?", cid)
openShopWindow(cid, itemWindow, onBuy, onSell)
elseif((isFocused(cid)) and (msg == "bye" or msg == "goodbye" or msg == "cya")) then
selfSay("Goodbye!", cid, TRUE)
closeShopWindow(cid)
removeFocus(cid)
end
end
function onPlayerCloseChannel(cid)
if(isFocused(cid)) then
selfSay("Hmph!")
closeShopWindow(cid)
removeFocus(cid)
end
end
function onPlayerEndTrade(cid)
selfSay("It was a pleasure doing business with you.", cid)
end
function onThink()
for i, focus in pairs(focuses) do
if(isCreature(focus) == FALSE) then
removeFocus(focus)
else
local distance = getDistanceTo(focus) or -1
if((distance > 4) or (distance == -1)) then
selfSay("Hmph!")
closeShopWindow(focus)
removeFocus(focus)
end
end
end
lookAtFocus()
end