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Bug Yalahari quest

Rider Ones

New Member
Joined
Jan 12, 2009
Messages
104
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2
I dont know why i get this message when i want to use the globe to start the quest
i can't start the quest
10n835y.png


This is my script
Code:
-- Config #1 --
local BlindField = {x=32781, y=31157, z=10, stackpos=1}
-- end --

function mapArea(fromPos, toPos, stack)
        -- Area iterator by Colandus.
        local pos = {x=fromPos.x, y=fromPos.y-1, z=fromPos.z}
        return function()
                if (pos.y < toPos.y) then
                        pos.y = pos.y+1
                elseif (pos.x <= toPos.x) then
                        pos.y = fromPos.y
                        pos.x = pos.x+1
                else
                        pos.x = fromPos.x
                        pos.y = fromPos.y
                        pos.z = pos.z+1
                end
                if (pos.x <= toPos.x and pos.y <= toPos.y or pos.z < toPos.z) then
                        if (stack == nil) then
                                return pos
                        else
                                pos.stackpos = stack
                                --return pos, getTileThingByPos(pos)
                                return pos, getThingfromPos(pos)
                        end
                end
        end
end


function getMonstersfromArea(fromPos, toPos)
        local monsters = {}  
        for _, thing in mapArea(fromPos, toPos, 253) do
                if isMonster(thing.uid) == TRUE then
                        table.insert(monsters, thing.uid)
            end

        end
          local bfm = getThingfromPos(BlindField)
            if isMonster(bfm.uid) == TRUE then
            table.insert(monsters, bfm.uid)
            end
        return monsters
end


function onUse(cid, item, fromPosition, itemEx, toPosition)
    local topLeft = {x=32776, y=31159, z=10}
    local buttomRight = {x=32790, y=31176, z=10}
    local monsters = getMonstersfromArea(topLeft, buttomRight)
    local monsters1 = getMonstersfromArea(topLeft, buttomRight)
    local tp = {x=32783, y=31175, z=10}
    local glo = {x=32783, y=31166, z=10}

    local function FirstWave()
        doSummonCreature("Rift Worm", {x= glo.x - 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Worm", {x= glo.x + 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 4,z=glo.z})
        doSummonCreature("Rift Worm", {x=glo.x,y=glo.y - 4,z=glo.z})
        doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 5,z=glo.z})
        doSummonCreature("Azerus", {x=glo.x,y=glo.y - 5,z=glo.z})
    end
    local function FifthWave()
        doSummonCreature("Rift Worm", {x= glo.x - 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Worm", {x= glo.x + 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 4,z=glo.z})
        doSummonCreature("Rift Worm", {x=glo.x,y=glo.y - 4,z=glo.z})
        doSummonCreature("Rift Worm", {x=glo.x,y=glo.y + 5,z=glo.z})
    end

    local function SecondWave()
        local monsters1 = getMonstersfromArea(topLeft, buttomRight)
        for _, monster in pairs(monsters1) do
            if getCreatureName(monster) == "Azerus" then
                doRemoveCreature(monster)
            end
        end
     
        doSummonCreature("Azerus1", {x=glo.x,y=glo.y - 5,z=glo.z})
        doSummonCreature("Rift Brood", {x= glo.x - 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Brood", {x= glo.x + 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 4,z=glo.z})
        doSummonCreature("Rift Brood", {x=glo.x,y=glo.y - 4,z=glo.z})
        doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 5,z=glo.z})
    end
    local function SixthWave()
        doSummonCreature("Rift Brood", {x= glo.x - 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Brood", {x= glo.x + 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 4,z=glo.z})
        doSummonCreature("Rift Brood", {x=glo.x,y=glo.y - 4,z=glo.z})
        doSummonCreature("Rift Brood", {x=glo.x,y=glo.y + 5,z=glo.z})
    end
 
    local function ThirdWave()
        local monsters1 = getMonstersfromArea(topLeft, buttomRight)

        for _, monster in pairs(monsters1) do
            if getCreatureName(monster) == "Azerus" then
                doRemoveCreature(monster)
            end
        end
        doSummonCreature("Azerus2", {x= glo.x - 5,y=glo.y,z=glo.z})
        doSummonCreature("Rift Scythe", {x= glo.x - 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Scythe", {x= glo.x + 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Scythe", {x= glo.x + 4,y=glo.y,z=glo.z})
        doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 4,z=glo.z})
    end

    local function ThirdWave1() --  with 2s delay
        doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 4,z=glo.z})
        doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y - 4,z=glo.z})
        doSummonCreature("Rift Scythe", {x=glo.x,y=glo.y + 5,z=glo.z})
    end

    local function FourthWave()
        doSummonCreature("War Golem", {x= glo.x - 4,y=glo.y,z=glo.z})
        doSummonCreature("War Golem", {x= glo.x + 4,y=glo.y,z=glo.z})
        doSummonCreature("War Golem", {x=glo.x,y=glo.y - 4,z=glo.z})
        doSummonCreature("War Golem", {x=glo.x,y=glo.y + 4,z=glo.z})
    end

    local function SevenWave()
        local monsters1 = getMonstersfromArea(topLeft, buttomRight)
        for _, monster in pairs(monsters1) do
            if getCreatureName(monster) == "Azerus" then
                doRemoveCreature(monster)
            end
        end
     
        doSummonCreature("Azerus3", {x= glo.x - 5,y=glo.y,z=glo.z})
        doSummonCreature("War Golem", {x= glo.x - 4,y=glo.y,z=glo.z})
        doSummonCreature("War Golem", {x= glo.x + 4,y=glo.y,z=glo.z})
        doSummonCreature("War Golem", {x=glo.x,y=glo.y - 4,z=glo.z})
        doSummonCreature("War Golem", {x=glo.x,y=glo.y + 4,z=glo.z})
    end

    local function Glllobe()
        local monst = getMonstersfromArea(topLeft, buttomRight)
        for i = 1, #monst do
            doRemoveCreature(monst[i])

        end

        local item1 = getTileItemById(glo, 9767)
        doItemSetAttribute(item1.uid, "aid", 58261)
    end

    local function createWall(p)
        local janek = doCreateItem(1387,1,{x=32784, y=31177, z=9})
        doItemSetAttribute(janek, "aid", 9105)
    end

    local function createWalll(i)
        local ela = doCreateItem(1387,1,{x=32783, y=31175, z=10})
        doItemSetAttribute(ela, "aid", 9106)
    end
 
    local wall0 = {x=32784, y=31177, z=9, stackpos=1}
    local getwall0 = getThingfromPos(wall0)
    local wall1 = {x=32783, y=31175, z=10, stackpos=1}
    local getwall1 = getThingfromPos(wall1)
    local monsters = getMonstersfromArea(topLeft, buttomRight)
    local monsters1 = getMonstersfromArea(topLeft, buttomRight)
    local tele_chk = getTileItemById(tp, 1387)
    if item.actionid == 58261 then
        doItemSetAttribute(item.uid, "aid", 58263)
    end

    if tele_chk.uid > 0 then
        doRemoveItem(getTileItemById(tp,1387).uid)
        doRemoveItem(getwall0.uid,1)
        addEvent(FirstWave, 0)
        addEvent(FifthWave, 30000)
        addEvent(SecondWave, 60000)
        addEvent(SixthWave, 90000)
        addEvent(ThirdWave, 120000)
        addEvent(ThirdWave1, 150000)
        addEvent(FourthWave, 180000)
        addEvent(SevenWave, 210000)
        addEvent(Glllobe, 400000)
        p = {wallid = getwall0.itemid}
        addEvent(createWall, 300*1000, p)
        i = {wallid = getwall1.itemid}
        addEvent(createWalll, 300*1000, i)
    end
 
    if item.actionid == 58263 then
        doCreatureSay(cid, "You have to wait some time before this globe will charge.", TALKTYPE_ORANGE_1)
    end
    return TRUE
end

I want to do the quest without appear this message
 
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