renancs
New Member
- Joined
- Jul 8, 2008
- Messages
- 252
- Reaction score
- 3
Well, i trying to create one spell, based on soul fire here is it:
But how can i put to the damage, based on 2x him magic level .
EX: if the player have magic 50 he go hit in each burn 100....
Repp++
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HITBYFIRE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -1, -10, -1, -20, 5, 5, 1.4, 2.1)
local condition = createConditionObject(CONDITION_FIRE)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, 10, 2000, -10)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
But how can i put to the damage, based on 2x him magic level .
EX: if the player have magic 50 he go hit in each burn 100....
Repp++