Hello,
Im facing a high cpu usage for my rl map project without any bad scripts its around 80 ~90%, someone told me it happens because using a old libboost (1.42) so i've updated my os from Debian 64x sqeeze to debian 64x wheezy with liboost 1.49, and still i got the same problem.
I dunna what is wrong but im sure in my datapack is 100% safe of bad script, so the things are left
(sources of way in compiling the latest revs-operating system or libboost)
btw im using http://otland.net/f249/8-6-forgotten-server-0-3-0-3-7-r5916-v8-60-a-178246/ and i got 100+ players.
PM me with ur solution
price: 25 euro
Regards
Im facing a high cpu usage for my rl map project without any bad scripts its around 80 ~90%, someone told me it happens because using a old libboost (1.42) so i've updated my os from Debian 64x sqeeze to debian 64x wheezy with liboost 1.49, and still i got the same problem.
I dunna what is wrong but im sure in my datapack is 100% safe of bad script, so the things are left
(sources of way in compiling the latest revs-operating system or libboost)
btw im using http://otland.net/f249/8-6-forgotten-server-0-3-0-3-7-r5916-v8-60-a-178246/ and i got 100+ players.
PM me with ur solution
price: 25 euro
Regards