Any ppl have idea how do this?
In ProtocolGame::sendReloginWindow(), if you change it to 0x01 then don’t send unfairFightReduction.
NetworkMessage msg;
msg.AddByte(0x28);
if (player->blessings != 0) {
msg.AddByte(0x01);
} else {
msg.AddByte(0x00);
msg.AddByte(unfairFightReduction);
}
writeToOutputBuffer(msg);
But this blessing is only to deaths by players.
Any idea?
In ProtocolGame::sendReloginWindow(), if you change it to 0x01 then don’t send unfairFightReduction.
NetworkMessage msg;
msg.AddByte(0x28);
if (player->blessings != 0) {
msg.AddByte(0x01);
} else {
msg.AddByte(0x00);
msg.AddByte(unfairFightReduction);
}
writeToOutputBuffer(msg);
But this blessing is only to deaths by players.
Any idea?