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Solved [C] Fix this please?

Vrotz

Member
Joined
Apr 7, 2011
Messages
1,071
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Location
Brazil
Hello, Im with the following problem:

My server is enforced and I use a script for reward the players with 500 gps when he obtains a frag. Alone that when he kills a player the body of another doenst appear in the ground/tile and the reward is not fact.

Error console:
PHP:
Error - CreatureScript Interface
data/creaturescripts/scripts/deathBroadcast.lua:onDeath
Description:
data/creaturescripts/scripts/deathBroadcast.lua:46: bad argument 3# to 'max' <number expected, got nill>
stack traceback:
[C]: in function 'max'
data/creaturescripts/scripts/deathBroadcast.lua:onDeath:46: in function
<data/creaturescripts/scripts/deathBroadcast.lua:42>

And this is my script:
PHP:
local config = {
	affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for?

	killStorageValue = 3943,
	deathStorageValue = 3944,

	-- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME
	rewardItem = {
		use = true,
		itemid = 2152,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
	},

	killMessage = {
		use = no,
		text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!",
		messageClass = MESSAGE_STATUS_CONSOLE_BLUE
	},

	broadcastMessage = {
		use = no,
		minLevel = false, -- false if you don't want any level req
		minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed).
		text = "",
		messageClass = MESSAGE_STATUS_WARNING
	},

	killerAnimation = {
		use = no,
		text = "Frag!", -- Only 9 letters! No "commands" here.
		color = 144
	},

	targetAnimation = {
		use = no,
		text = "Owned!", -- Only 9 letters! No "commands" here.
		color = 180
	}
}

function onDeath(cid, corpse, deathList)
	for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do
		local killer = deathList[i]
		if(isPlayer(killer) == TRUE) then
			local targetKills = math.max(0, getPlayerStorageValue(cid, config.killStorageValue)) + 1
			local targetDeaths = math.max(0, getPlayerStorageValue(cid, config.deathStorageValue)) + 1
		
			local killerKills = math.max(0, getPlayerStorageValue(killer, config.killStorageValue)) + 1
			local killerDeaths = math.max(0, getPlayerStorageValue(killer, config.deathStorageValue)) + 1
		
			setPlayerStorageValue(killer, config.killStorageValue, targetKills)
			setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths)

			local killerLevel = getPlayerLevel(killer)
			local targetLevel = getPlayerLevel(cid)
			local levelDiff = targetLevel - killerLevel

			local values = {
				["KILLERKILLS"]         = killerKills,
				["KILLERDEATHS"]        = killerDeaths,
				["KILLERNAME"]          = getCreatureName(killer),
				["KILLERLEVEL"]         = killerLevel,
			
				["TARGETKILLS"]         = targetKills,
				["TARGETDEATHS"]        = targetDeaths,
				["TARGETNAME"]          = getCreatureName(cid),
				["TARGETLEVEL"]         = targetLevel
			}

			function formateString(str)
				return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end)))
			end
		
			if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then
				local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5)
			end
			if(config.killMessage.use) then
				doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text))
			end
			if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then
				broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass)
			end
			if(config.killerAnimation.use) then
				doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color)
			end
			if(config.targetAnimation.use) then
				doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color)
			end
		end
	end

	return true
end

If someone obtain a better and/or equal script I thank! But that functions xD

Thanks..
 
LUA:
local config = { 
    affected = 10, -- how many players (deathAssits) from table deathList should this script be executed for? 

    killStorageValue = 3943, 
    deathStorageValue = 3944, 

    -- commands for the texts (those inside of ||, example: |KILLS| to show skills): KILLS, KILLERNAME, TARGETNAME 
    rewardItem = { 
        use = true, 
        itemid = 2152, 
        minLevel = false, -- false if you don't want any level req 
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). 
    }, 

    killMessage = { 
        use = no, 
        text = "You owned |TARGETNAME|! You have now |KILLERKILLS| kills!", 
        messageClass = MESSAGE_STATUS_CONSOLE_BLUE 
    }, 

    broadcastMessage = { 
        use = no, 
        minLevel = false, -- false if you don't want any level req 
        minLevelDiff = false, -- false if you don't want any level diff req (negative numbers allowed). 
        text = "", 
        messageClass = MESSAGE_STATUS_WARNING 
    }, 

    killerAnimation = { 
        use = no, 
        text = "Frag!", -- Only 9 letters! No "commands" here. 
        color = 144 
    }, 

    targetAnimation = { 
        use = no, 
        text = "Owned!", -- Only 9 letters! No "commands" here. 
        color = 180 
    } 
} 

function onDeath(cid, corpse, deathList) 
    for i = 1, math.min(config.affected, getConfigInfo('deathAssistCount')) do 
        local killer = deathList[i] 
        if(isPlayer(killer) == TRUE) then 
            local targetKills = math.max(0, (getPlayerStorageValue(cid, config.killStorageValue) or 0)) + 1 
            local targetDeaths = math.max(0, (getPlayerStorageValue(cid, config.deathStorageValue) or 0)) + 1 
         
            local killerKills = math.max(0, (getPlayerStorageValue(killer, config.killStorageValue) or 0)) + 1 
            local killerDeaths = math.max(0, (getPlayerStorageValue(killer, config.deathStorageValue) or 0)) + 1 
         
            setPlayerStorageValue(killer, config.killStorageValue, targetKills) 
            setPlayerStorageValue(cid, config.deathStorageValue, targetDeaths) 

            local killerLevel = getPlayerLevel(killer) 
            local targetLevel = getPlayerLevel(cid) 
            local levelDiff = targetLevel - killerLevel 

            local values = { 
                ["KILLERKILLS"]         = killerKills, 
                ["KILLERDEATHS"]        = killerDeaths, 
                ["KILLERNAME"]          = getCreatureName(killer), 
                ["KILLERLEVEL"]         = killerLevel, 
             
                ["TARGETKILLS"]         = targetKills, 
                ["TARGETDEATHS"]        = targetDeaths, 
                ["TARGETNAME"]          = getCreatureName(cid), 
                ["TARGETLEVEL"]         = targetLevel 
            } 

            function formateString(str) 
                return(str:gsub("|([A-Z]+)|", (function(a) return values[a] end))) 
            end 
         
            if(config.rewardItem.use and (not config.rewardItem.minLevel or targetLevel >= config.rewardItem.minLevel) and (not config.rewardItem.minLevelDiff or levelDiff >= config.rewardItem.minLevelDiff)) then 
                local uid = doPlayerAddItem(killer, config.rewardItem.itemid, 5) 
            end 
            if(config.killMessage.use) then 
                doPlayerSendTextMessage(killer, config.killMessage.messageClass, formateString(config.killMessage.text)) 
            end 
            if(config.broadcastMessage.use and (not config.broadcastMessage.minLevel or getPlayerLevel(cid) >= config.broadcastMessage.minLevel) and (not config.broadcastMessage.minLevelDiff or levelDiff >= config.broadcastMessage.minLevelDiff)) then 
                broadcastMessage(formateString(config.broadcastMessage.text), config.broadcastMessage.messageClass) 
            end 
            if(config.killerAnimation.use) then 
                doSendAnimatedText(getCreaturePosition(killer), config.killerAnimation.text, config.killerAnimation.color) 
            end 
            if(config.targetAnimation.use) then 
                doSendAnimatedText(getCreaturePosition(cid), config.targetAnimation.text, config.targetAnimation.color) 
            end 
        end 
    end 

    return true 
end
 
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