function onKill(cid, target, lastHit)
if isPlayer(cid) and isMonster(target) then
doPlayerAddSoul(cid, 1)
doSendMagicEffect(getThingPos(target), CONST_ME_YALAHARIGHOST)
end
return true
end
Replace all words in data/xml/vocations.xml from:- I can only get soul by kill monster
gainsoulticks="120"
gainsoulticks="0"
I believe that's client-sizedThe soul can only count up to 255, then it returns to zero. You can change the limit to be 999?