I need to make in items.xml it recognizes the worth(money) value as follows:
<item id="2148" article="a" name="yen" plural="yenes">
<attribute key="worth" value="0.01" />
<attribute key="weight" value="0" />
to reconigze decimal values example 100 yen equal as 1 zenny.
I believe that changing these codes I can
and
All codes in items.cpp im using TFS 0.3.6
I need a help to change the source to reconigze this decimal values.
<item id="2148" article="a" name="yen" plural="yenes">
<attribute key="worth" value="0.01" />
<attribute key="weight" value="0" />
to reconigze decimal values example 100 yen equal as 1 zenny.
I believe that changing these codes I can
Code:
ItemType::ItemType()
{
group = ITEM_GROUP_NONE;
type = ITEM_TYPE_NONE;
stackable = useable = alwaysOnTop = lookThrough = pickupable = rotable = hasHeight = forceSerialize = false;
blockSolid = blockProjectile = blockPathFind = allowPickupable = false;
moveable = true;
alwaysOnTopOrder = 0;
rotateTo = 0;
wieldInfo = 0;
minReqLevel = 0;
minReqMagicLevel = 0;
runeMagLevel = runeLevel = 0;
speed = id = 0;
clientId = 100;
maxItems = 8; //maximum size if this is a container
weight = 0; //weight of the item, e.g. throwing distance depends on it
showCount = true;
weaponType = WEAPON_NONE;
slotPosition = SLOTP_HAND | SLOTP_AMMO;
wieldPosition = SLOT_HAND;
ammoType = AMMO_NONE;
ammoAction = AMMOACTION_NONE;
shootType = (ShootEffect_t)0;
magicEffect = MAGIC_EFFECT_NONE;
attack = extraAttack = 0;
defense = extraDefense = 0;
attackSpeed = 0;
armor = 0;
decayTo = -1;
decayTime = 0;
stopTime = false;
corpseType = RACE_NONE;
fluidSource = FLUID_NONE;
clientCharges = false;
allowDistRead = false;
isVertical = isHorizontal = isHangable = false;
lightLevel = lightColor = 0;
maxTextLen = 0;
canReadText = canWriteText = false;
writeOnceItemId = 0;
transformEquipTo = transformDeEquipTo = 0;
showDuration = showCharges = showAttributes = false;
charges = 0;
hitChance = maxHitChance = breakChance = -1;
shootRange = 1;
condition = NULL;
combatType = COMBAT_NONE;
replaceable = true;
worth = 0;
bedPartnerDir = NORTH;
transformUseTo[PLAYERSEX_FEMALE] = 0;
transformUseTo[PLAYERSEX_MALE] = 0;
transformToFree = 0;
levelDoor = 0;
memset(floorChange, 0, sizeof(floorChange));
}
and
Code:
else if(tmpStrValue == "worth")
{
if(readXMLInteger(itemAttributesNode, "value", intValue))
{
if(moneyMap.find(intValue) != moneyMap.end() && (!readXMLString(itemNode, "override", strValue) || !booleanString(strValue)))
std::cout << "[Warning - Items::loadFromXml] Duplicated money item " << id << " with worth " << intValue << "!" << std::endl;
else
{
moneyMap[intValue] = id;
it.worth = intValue;
}
}
}
All codes in items.cpp im using TFS 0.3.6
I need a help to change the source to reconigze this decimal values.