beenii
Well-Known Member
- Joined
- Jul 26, 2010
- Messages
- 586
- Solutions
- 1
- Reaction score
- 58
Code:
bool Player::canWalkthrough(const Creature* creature) const
{
if(!creature)
return true;
if(creature == this)
return false;
if(hasCustomFlag(PlayerCustomFlag_CanWalkthrough) || creature->isWalkable())
return true;
const Player* player = creature->getPlayer();
if(!player)
return false;
if((((g_game.getWorldType() == WORLDTYPE_OPTIONAL &&
!player->isEnemy(this, true) &&
player->getVocation()->isAttackable()) || (player->getVocation()->isAttackable() &&
player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL))) && player->getTile()->ground &&
Item::items[player->getTile()->ground->getID()].walkStack) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
|| player->getAccess() <= getAccess()))
return true;
return (player->isGhost() && getGhostAccess() < player->getGhostAccess())
|| (isGhost() && getGhostAccess() > player->getGhostAccess());
}
in player.cpp have this function is bad?