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C++ how stack players in protection zone? have tfs 0.4

beenii

Well-Known Member
Joined
Jul 26, 2010
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Code:
bool Player::canWalkthrough(const Creature* creature) const
{
    if(!creature)
        return true;

    if(creature == this)
        return false;

    if(hasCustomFlag(PlayerCustomFlag_CanWalkthrough) || creature->isWalkable())
        return true;

    const Player* player = creature->getPlayer();
    if(!player)
        return false;

    if((((g_game.getWorldType() == WORLDTYPE_OPTIONAL &&
        !player->isEnemy(this, true) &&
        player->getVocation()->isAttackable()) || (player->getVocation()->isAttackable() &&
        player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL))) && player->getTile()->ground &&
        Item::items[player->getTile()->ground->getID()].walkStack) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
        || player->getAccess() <= getAccess()))
        return true;

    return (player->isGhost() && getGhostAccess() < player->getGhostAccess())
        || (isGhost() && getGhostAccess() > player->getGhostAccess());
}



in player.cpp have this function is bad?
 
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