kito2
www.masteria.net
Hi there, well I want a PVP-Enforced system that consist on the following:
- You are level X, so if you kill a player with level x-20 lower (bottom limit) or x+30 (top limit) you will get experience.
- The experience is calculated from the following formula: target level * Y
- That experience is divided on players, how? It calculates the % damage that made all players that were attacking him, and that % is the % of the total experience that they gain (so this has nothing to be with deathAssistCount); the idea is that everyone gains exp.
- Also those values of bottom limit exp, top limit exp and formula should be configurable on config.lua
So no one wins a frag, just experience.
- You are level X, so if you kill a player with level x-20 lower (bottom limit) or x+30 (top limit) you will get experience.
- The experience is calculated from the following formula: target level * Y
- That experience is divided on players, how? It calculates the % damage that made all players that were attacking him, and that % is the % of the total experience that they gain (so this has nothing to be with deathAssistCount); the idea is that everyone gains exp.
- Also those values of bottom limit exp, top limit exp and formula should be configurable on config.lua
So no one wins a frag, just experience.