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[C++ or/and LUA] Energy skill (required: Cykotitan)

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Quack!
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Hello.
I make in my Custom Client - energy skill instead of fishing skill.

And i need to script it like this:
- If player got more energy skill than he absorb magic damage (spell dmg) formula: energy skill*2 - if player have 100 energy he can absorb 200 dmg of spells.
- Player can train energy by tank on self other spells (if anyone hit player with magic damage (spells) his fishing bar skill increasing) multiple in vocations.xml

Anyone good at this ? Im little confuse how i can do this parts.
 
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