president vankk
Web Developer & AuraOT Owner
- Joined
- Jul 10, 2009
- Messages
- 5,719
- Solutions
- 9
- Reaction score
- 339
IMG:
Player.cpp
Line 779:
Line 781:
Line 784:
Line 799:
Game.h
Line 362:
Line 353:
Player.cpp
Line 779:
Code:
if(b < 5 || getSkull() == SKULL_RED || g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED)
Code:
if(inventory[SLOT_NECKLACE] && inventory[SLOT_NECKLACE]->getID() == ITEM_AMULETOFLOSS &&
Code:
g_game.internalRemoveItem(inventory[SLOT_NECKLACE], 1);
Code:
g_game.internalMoveItem(this, corpse, INDEX_WHEREEVER, item, item->getItemCount(), 0);
Game.h
Line 362:
Code:
ReturnValue internalRemoveItem(Creature* actor, Item* item, int32_t count = -1, bool test = false, uint32_t flags = 0);
Code:
ReturnValue internalMoveItem(Creature* actor, Cylinder* fromCylinder, Cylinder* toCylinder, int32_t index,