OperatorMopa
Member
- Joined
- Feb 10, 2014
- Messages
- 127
- Reaction score
- 6
Code:
int32_t value;
Player* player = const_cast<Player*>(this);
std::clog<<player->getStorageValue(9000, value)<<std::endl;
It returns 1, but when i check it ingame it's 3000 (which should be)