BloodGauntlet
Member
- Joined
- Jul 27, 2016
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EDIT: This title is somewhat misleading and you can skip the paragraph below by knowing this is just an inquiry into changing calculations of armor, resistances, and def.
I've dug through players.cpp and combat.cpp, I'm searching for where the formulas that dictate how damage is mitigated by armor and resistances (for players and monsters). I don't pretend to really understand what the hell is happening the game logic in the server is way to complex for me but I just want to rewrite how applied damage is calculated. If anyone could point me to the area in which I could do so. Or crush my dreams and tell me that I have to change many areas of the source to accomplish this.
I've dug through players.cpp and combat.cpp, I'm searching for where the formulas that dictate how damage is mitigated by armor and resistances (for players and monsters). I don't pretend to really understand what the hell is happening the game logic in the server is way to complex for me but I just want to rewrite how applied damage is calculated. If anyone could point me to the area in which I could do so. Or crush my dreams and tell me that I have to change many areas of the source to accomplish this.
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