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can someone help me with a error?

reniz

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Hi everyone, i got a eror that i cant fix plz can someone help me o fix this error:

[26/06/2011 08:08:49] [Error - Spell Interface]
[26/06/2011 08:08:49] data/spells/scripts/support/swift foot.lua
[26/06/2011 08:08:49] Description:
[26/06/2011 08:08:49] (luaCreateConditionObject) Condition not found

here are the script:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local exhaust = createConditionObject(CONDITION_EXHAUST_COMBAT)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(condition, 0.8, -72, 0.8, -72)
setCombatCondition(combat, condition)

local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
 
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(condition, 0.8, -72, 0.8, -72)
setCombatCondition(combat, condition)

local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 1)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
 
can u help with these errors too:
1.
[26/06/2011 11:54:34] [Error - Spell Interface]
[26/06/2011 11:54:34] data/spells/scripts/support/sharpshooter.lua
[26/06/2011 11:54:34] Description:
[26/06/2011 11:54:34] (luaCreateConditionObject) Condition not found

2.
[26/06/2011 11:54:34] [Error - Spell Interface]
[26/06/2011 11:54:34] data/spells/scripts/support/protector.lua
[26/06/2011 11:54:34] Description:
[26/06/2011 11:54:34] (luaCreateConditionObject) Condition not found


Scripts:

1.
local conditionAttrib = createConditionObject(CONDITION_ATTRIBUTES)
local conditionSlow = createConditionObject(CONDITION_HASTE)
local conditionExhaustHeal = createConditionObject(CONDITION_EXHAUST_HEAL)

setConditionParam(conditionAttrib, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionAttrib, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)

setConditionParam(conditionSlow, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(conditionSlow, -0.7, 0, -0.7, 0)

setConditionParam(conditionExhaustHeal, CONDITION_PARAM_TICKS, 10000)

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, conditionAttrib)
setCombatCondition(combat, conditionSlow)
setCombatCondition(combat, conditionExhaustHeal)

function onCastSpell(cid, var)
if(doCombat(cid, combat, var) == LUA_NO_ERROR) then
return LUA_NO_ERROR
end
return LUA_ERROR
end



2.
local conditionAttrib = createConditionObject(CONDITION_ATTRIBUTES)
local conditionExhaustCombat = createConditionObject(CONDITION_EXHAUST_COMBAT)
local conditionExhaustHeal = createConditionObject(CONDITION_EXHAUST_HEAL)
local conditionPacified = createConditionObject(CONDITION_PACIFIED)

setConditionParam(conditionAttrib, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionAttrib, CONDITION_PARAM_SKILL_SHIELDPERCENT, 220)
setConditionParam(conditionExhaustCombat, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionExhaustHeal, CONDITION_PARAM_TICKS, 10000)
setConditionParam(conditionPacified, CONDITION_PARAM_TICKS, 10000)

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)
setCombatCondition(combat, conditionAttrib)
setCombatCondition(combat, conditionExhaustCombat)
setCombatCondition(combat, conditionExhaustHeal)
setCombatCondition(combat, conditionPacified)

function onCastSpell(cid, var)
if(doCombat(cid, combat, var) == LUA_NO_ERROR) then
return LUA_NO_ERROR
end
return LUA_ERROR
end



Thank u so much rep++
 
sharpshooter:
Lua:
 local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

local speed = createConditionObject(CONDITION_PARALYZE)
setConditionParam(speed, CONDITION_PARAM_TICKS, 10000)
setConditionFormula(speed, -0.7, 56, -0.7, 56)
setCombatCondition(combat, speed)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 2)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
protector:
Lua:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, 220)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

local disable = createConditionObject(CONDITION_PACIFIED)
setConditionParam(disable, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, disable)

local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_SUBID, 1)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, 10000)
setCombatCondition(combat, exhaust)

function onCastSpell(cid, var)
	return doCombat(cid, combat, var)
end
 
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