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Canary Hazard System Make item give +1 hazard

Qumora

New Member
Joined
Jun 4, 2023
Messages
25
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4
Hello is it possible to make a item give hazard system +1
Lua:
local hazard = Hazard.new({
    name = "hazard.gnomprona-gardens",
    from = Position(33502, 32740, 13),
    to = Position(33796, 32996, 15),
    maxLevel = 12,
    storageMax = Storage.Quest.U12_90.PrimalOrdeal.Hazard.Max,
    storageCurrent = Storage.Quest.U12_90.PrimalOrdeal.Hazard.Current,

    crit = true,
    dodge = true,
    damageBoost = true,
})

hazard:register()

-- Magma Bubble's fight is not affected by the hazard system
local hazardZone = Zone.getByName("hazard.gnomprona-gardens")
if not hazardZone then
    return
end
hazardZone:subtractArea({ x = 33633, y = 32915, z = 15 }, { x = 33649, y = 32928, z = 15 })
hazardZone:subtractArea({ x = 33630, y = 32887, z = 15 }, { x = 33672, y = 32921, z = 15 })

local primalPod = MoveEvent()

function primalPod.onStepIn(creature, item, position, fromPosition)
    if not configManager.getBoolean(configKeys.TOGGLE_HAZARDSYSTEM) then
        item:remove()
        return
    end

    local player = creature:getPlayer()
    if not player then
        return
    end

    local timer = item:getCustomAttribute("HazardSystem_PodTimer")
    if timer then
        local timeMs = os.time() * 1000
        timer = timeMs - timer
        if timer >= configManager.getNumber(configKeys.HAZARD_PODS_TIME_TO_DAMAGE) and timer < configManager.getNumber(configKeys.HAZARD_PODS_TIME_TO_SPAWN) then
            player:sendCancelMessage("You stepped too late on the primal pod and it explodes.")
            player:getPosition():sendMagicEffect(CONST_ME_ENERGYHIT)
            local damage = math.ceil((player:getMaxHealth() * configManager.getNumber(configKeys.HAZARD_PODS_DAMAGE)) / 100)
            local points = player:getHazardSystemPoints()
            if points ~= 0 then
                damage = math.ceil((damage * (100 + points)) / 100)
            end
            damage = damage + 500
            doTargetCombatHealth(0, player, COMBAT_LIFEDRAIN, -damage, -damage, CONST_ME_DRAWBLOOD)
        end
    end

    item:remove()
    return true
end

primalPod:id(ITEM_PRIMAL_POD)
primalPod:register()

local spawnFungosaurus = function(position)
    local tile = Tile(position)
    if tile then
        local podItem = tile:getItemById(ITEM_PRIMAL_POD)
        if podItem then
            local monster = Game.createMonster("Fungosaurus", position, false, true)
            if monster then
                monster:say("The primal pod explode and wild emerges from it.")
            end
            podItem:remove()
        end
    end
end

-- Used by the primal menace
function createPrimalPod(position)
    local primalPod = Game.createItem(ITEM_PRIMAL_POD, 1, position)
    if primalPod then
        primalPod:setCustomAttribute("HazardSystem_PodTimer", os.time() * 1000)
        local podPos = primalPod:getPosition()
        addEvent(spawnFungosaurus, configManager.getNumber(configKeys.HAZARD_PODS_TIME_TO_SPAWN), podPos)
    end
end

local primalKill = CreatureEvent("PrimalHazardKill")
function primalKill.onKill(_player, creature)
    if not configManager.getBoolean(configKeys.TOGGLE_HAZARDSYSTEM) then
        return true
    end

    local monster = creature:getMonster()
    if not creature or not monster or not monster:hazard() or not hazard:isInZone(monster:getPosition()) then
        return true
    end
    -- don't spawn pods or plunder if the monster is a reward boss
    if monster:getType():isRewardBoss() then
        return true
    end

    local player, points = hazard:getHazardPlayerAndPoints(monster:getDamageMap())
    if points < 1 then
        return true
    end

    -- Pod
    local chanceTo = math.random(1, 10000)
    if chanceTo <= (points * configManager.getNumber(configKeys.HAZARD_PODS_DROP_MULTIPLIER)) then
        local closestFreePosition = player:getClosestFreePosition(monster:getPosition(), 4, true)
        createPrimalPod(closestFreePosition)
        return true
    end

    -- Plunder patriarch
    chanceTo = math.random(1, 10000)
    if chanceTo <= (points * configManager.getNumber(configKeys.HAZARD_SPAWN_PLUNDER_MULTIPLIER)) then
        local closestFreePosition = player:getClosestFreePosition(monster:getPosition(), 4, true)
        local monster = Game.createMonster("Plunder Patriarch", closestFreePosition.x == 0 and monster:getPosition() or closestFreePosition, false, true)
        if monster then
            monster:say("The Plunder Patriarch rises from the ashes.")
        end
        return true
    end
    return true
end

primalKill:register()
 
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