poopsiedoodle
Gibe moni plos
So, I start my server.exe and get this:
but, the 2 main monsters I want are right here:
how do I fix it?
Scripts for both monsters:
but, the 2 main monsters I want are right here:
how do I fix it?
Scripts for both monsters:
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Abaddon" nameDescription="abaddon" race="fire" experience="1000000" speed="500" manacost="0">
<health now="1500000" max="1500000"/>
<look type="12" head="0" body="95" legs="19" feet="112" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="300" attack="300"/>
<attack name="physical" interval="1000" chance="10" length="10" spread="0" min="-250" max="-1000">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="1000" chance="8" radius="5" target="0" min="-30" max="-1500">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="death"/>
</attack>
<attack name="earth" interval="2000" chance="9" length="8" spread="0" min="-200" max="-750">
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="ice" interval="1000" chance="8" target="0" radius="6" min="0" max="-500">
<attribute key="areaEffect" value="icetornado"/>
</attack>
<attack name="drunk" interval="3000" chance="11" radius="6" target="0">
<attribute key="areaEffect" value="purplenote"/>
</attack>
<attack name="energycondition" interval="2000" chance="15" radius="4" target="0" min="-250" max="-1000">
<attribute key="areaEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="70" defense="75">
<defense name="healing" interval="1000" chance="12" min="400" max="1000">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="COME MEET YOUR DOOM AT THE HANDS OF THE DESTROYER!" yell="1"/>
</voices>
<loot>
<item id="6300" chance="0"/><!-- death ring -->
<item id="2195" chance="0"/><!-- boots of haste -->
<item id="2393" chance="0"/><!-- giant sword -->
<item id="2432" chance="0"/><!-- fire axe -->
<item id="2402" chance="0"/><!-- silver dagger -->
<item id="2477" chance="0"/><!-- knight legs -->
<item id="2164" chance="0"/><!-- might ring -->
<item id="2150" countmax="100" chance="0"/><!-- small amethyst -->
<item id="2462" chance="0"/><!-- devil helmet -->
<item id="7591" countmax="100" chance="0"/><!-- great health potion -->
<item id="7591" chance="0"/><!-- great health potion -->
<item id="2149" countmax="100" chance="0"/><!-- small emerald -->
<item id="8931" chance="0"/><!-- the epiphany -->
<item id="2158" chance="0"/><!-- blue gem -->
<item id="2470" chance="0"/><!-- golden legs -->
<item id="2520" chance="0"/><!-- demon shield -->
</loot>
</monster>
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Apocalypse" nameDescription="Apocalypse" race="undead" experience="80000" speed="400" manacost="0">
<health now="160000" max="160000"/>
<look type="12" head="39" body="15" legs="77" feet="104" corpse="6068"/>
<targetchange interval="10000" chance="20"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="98"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-400" max="-3000" poison="100"/>
<attack name="melee" interval="3000" chance="20" range="7" radius="3" target="0" min="-200" max="-600">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="paralyze" interval="3000" chance="20" target="1">
<attribute key="areaEffect" value="redshimmer"/>
</attack>
<attack name="fire" interval="4500" chance="50" range="7" radius="7" target="1" min="-400" max="-1500">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="energy" interval="2500" chance="25" length="8" spread="0" min="-200" max="-1300">
<attribute key="areaEffect" value="energy"/>
</attack>
<attack name="melee" interval="2000" chance="10" range="7" radius="3" target="0" min="-0" max="-0">
<attribute key="areaEffect" value="rednote"/>
</attack>
</attacks>
<defenses name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defenses>
<elements>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<summons maxSummons="6">
<summon name="demon" interval="4000" chance="10" max="6"/>
</summons>
<voices interval="5000" chance="30">
<voice sentence="I AM APOCALYPSE, LORD OF DESTRUCTION!" yell="1"/>
</voices>
<loot>
</loot>
</monster>