Hello everyone! 
my server is cryingdamson 0.3.6 (8.60) V8.2
and some monsters are having the following errors.
Follow the script of one monster
Anny help? thanks
my server is cryingdamson 0.3.6 (8.60) V8.2
and some monsters are having the following errors.
Code:
[16/07/2014 21:40:03] [Warning - Monsters::loadMonster] Cannot load monster (Inky) file (data/monster/bosses/inky.xml).
[16/07/2014 21:40:03] Line: 52, Info: Premature end of data in tag monster line 2
[16/07/2014 21:40:03] [Warning - Monsters::loadMonster] Cannot load monster (Eternal Guardian) file (data/monster/Geo-Elementals/eternal guardian.xml).
[16/07/2014 21:40:03] Line: 59, Info: Premature end of data in tag monster line 2
[16/07/2014 21:40:03] [Warning - Monsters::loadMonster] Cannot load monster (Lizard Magistratus) file (data/monster/lizards/lizard magistratus.xml).
[16/07/2014 21:40:03] Line: 46, Info: Premature end of data in tag monster line 2
[16/07/2014 21:40:03] [Warning - Monsters::loadMonster] Cannot load monster (Deaththrower) file (data/monster/traps/deaththrower.xml).
[16/07/2014 21:40:03] Line: 25, Info: Extra content at the end of the document
[16/07/2014 21:40:04] [Warning - Monsters::loadMonster] Cannot load monster (Stampor) file (data/monster/ungulates/stampor.xml).
[16/07/2014 21:40:04] Line: 61, Info: Premature end of data in tag monster line 2
Follow the script of one monster
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Inky" nameDescription="Inky" race="blood" experience="250" speed="240" manacost="0">
<health now="600" max="600"/>
<look type="46" corpse="6065"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-156" poison="2"/>
<attack name="lifedrain" interval="2000" chance="15" radius="3" target="0" min="0" max="-87">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="ice" interval="2000" chance="19" radius="3" target="0" min="0" max="-80">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="ice" interval="2000" chance="7" radius="4" target="0" min="-56" max="-87">
<attribute key="areaEffect" value="icearea"/>
</attacks>
<defenses armor="15" defense="15"/>
<elements>
<element earthPercent="90"/>
<element energyPercent="-5"/>
</elements>
<immunities>
<immunity drown="1"/>
<immunity ice="1"/>
<immunity fire="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Tssss!"/>
<voice sentence="Gaaahhh!"/>
<voice sentence="Gluh! Gluh!"/>
<voice sentence="Boohaa!"/>
</voices>
<loot>
<item id="2148" countmax="13" chance="12000"/> <!-- gold coin -->
</loot>
</monster>
<monster name="Inky" nameDescription="Inky" race="blood" experience="250" speed="240" manacost="0">
<health now="600" max="600"/>
<look type="46" corpse="6065"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="0" max="-156" poison="2"/>
<attack name="lifedrain" interval="2000" chance="15" radius="3" target="0" min="0" max="-87">
<attribute key="areaEffect" value="blackspark"/>
</attack>
<attack name="ice" interval="2000" chance="19" radius="3" target="0" min="0" max="-80">
<attribute key="shootEffect" value="poison"/>
</attack>
<attack name="ice" interval="2000" chance="7" radius="4" target="0" min="-56" max="-87">
<attribute key="areaEffect" value="icearea"/>
</attacks>
<defenses armor="15" defense="15"/>
<elements>
<element earthPercent="90"/>
<element energyPercent="-5"/>
</elements>
<immunities>
<immunity drown="1"/>
<immunity ice="1"/>
<immunity fire="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Tssss!"/>
<voice sentence="Gaaahhh!"/>
<voice sentence="Gluh! Gluh!"/>
<voice sentence="Boohaa!"/>
</voices>
<loot>
<item id="2148" countmax="13" chance="12000"/> <!-- gold coin -->
</loot>
</monster>