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TFS 0.X Can't attack player vs player

rexgandi

Member
Joined
Oct 22, 2011
Messages
189
Reaction score
9
Hello,
I use TFS 0.3.7.
When I try attack player - "Sorry not possible"
I have hand ON. World = "open".

WTF?

Lua:
-- The OTX Server Config

    -- Owner Data
    ownerName = ""
    ownerEmail = ""
    url = ""
    location = ""

    -- Messages
    motd = "Welcome to the OTX Server!"
    serverName = "OTXSERVER"
    loginMessage = "Welcome to The OTX Server!"
    displayGamemastersWithOnlineCommand = false

    -- MySql
    sqlType = "sqlite"
    sqlHost = "127.0.0.1"
    sqlPort = 3306
    sqlUser = "root"
    sqlPass = ""
    sqlDatabase = ""
    sqlFile = "schemas/otxserver.s3db"
    sqlKeepAlive = 0
    mysqlReadTimeout = 10
    mysqlWriteTimeout = 10
    mysqlReconnectionAttempts = 5
    encryptionType = "sha1" --// encryptionType can be (plain, sha1).

    -- World / Ip / Port
    worldId = 0
    ip = "127.0.0.1"
    worldType = "open"
    bindOnlyGlobalAddress = false
    loginPort = 7171
    gamePort = "7172"
    statusPort = 7171
    loginOnlyWithLoginServer = false

    -- Account manager
    accountManager = true
    namelockManager = true
    newPlayerChooseVoc = true
    newPlayerSpawnPosX = 159
    newPlayerSpawnPosY = 387
    newPlayerSpawnPosZ = 6
    newPlayerTownId = 2
    newPlayerLevel = 8
    newPlayerMagicLevel = 0
    generateAccountNumber = false
    generateAccountSalt = true

    -- Limits on frags / Time
    fragsLimit = 24 * 60 * 60
    fragsSecondLimit = 7 * 24 * 60 * 60
    fragsThirdLimit = 30 * 24 * 60 * 60

    -- Red Skull Config
    fragsToRedSkull = 3
    fragsSecondToRedSkull = 5
    fragsThirdToRedSkull = 10
    redSkullLength = 3 * 24 * 60 * 60

    -- Black Skull Config
    fragsToBlackSkull = 6
    fragsSecondToBlackSkull = 10
    fragsThirdToBlackSkull = 20
    blackSkulledDeathHealth = 40
    blackSkulledDeathMana = 0
    blackSkullLength = 6 * 24 * 60 * 60
    useBlackSkull = true

    -- Banishment Config
    -- killsBanLength works only if useBlackSkull option is disabled.
    notationsToBan = 3
    warningsToFinalBan = 4
    warningsToDeletion = 5
    banLength = 7 * 24 * 60 * 60
    killsBanLength = 7 * 24 * 60 * 60
    finalBanLength = 30 * 24 * 60 * 60
    ipBanLength = 1 * 24 * 60 * 60
    fragsToBanishment = 7
    fragsSecondToBanishment = 21
    fragsThirdToBanishment = 41

    -- Battle
    -- NOTE: showHealth/ManaChangeForMonsters inherites from showHealth/ManaChange.
    protectionLevel = 1
    pvpTileIgnoreLevelAndVocationProtection = true
    pzLocked = 60 * 1000
    pzlockOnAttackSkulledPlayers = false
    huntingDuration = 60 * 1000
    criticalHitMultiplier = 1
    displayCriticalHitNotify = true
    removeWeaponAmmunition = true
    removeWeaponCharges = true
    removeRuneCharges = true
    whiteSkullTime = 15 * 60 * 1000
    advancedFragList = true
    useFragHandler = true
    noDamageToSameLookfeet = false
    showHealthChange = true
    showManaChange = true
    showHealthChangeForMonsters = true
    showManaChangeForMonsters = true
    fieldOwnershipDuration = 5 * 1000
    stopAttackingAtExit = true
    loginProtectionPeriod = 10 * 1000
    deathLostPercent = 10
    stairhopDelay = 2 * 1000
    pushCreatureDelay = 2 * 1000
    deathContainerId = 1987
    gainExperienceColor = 215
    addManaSpentInPvPZone = true
    recoverManaAfterDeathInPvPZone = true
    squareColor = 0
    broadcastBanishments = false
    maxViolationCommentSize = 60
    violationNameReportActionType = 2

    -- OTX Server Extras Features
        -- Corpse Block
        -- If set to true, players won't be able to immediately throw fields on top of corpses after killing the monster
        allowCorpseBlock = false

        -- Push creatures
        -- If set to false, players won't be able to push creatures while other actions are exhausted(for example potions)
        allowIndependentCreaturePush = true

        -- Battle
        optionalWarAttackableAlly = true
        fistBaseAttack = 7
        criticalHitChance = 7
        noDamageToGuildMates = false
            -- if true then no damage, if false then damage
        noDamageToPartyMembers = false
            -- if true then no damage, if false then damage

        -- Rook System
        rookLevelTo = 5
        rookLevelToLeaveRook = 8
        rookTownId = 1
        useRookSystem = true
        
        -- Monsters Attack Config
        -- set monsterAttacksOnlyDamagePlayers to false if you want monster's attacks to damage other nearby monsters
        monsterAttacksOnlyDamagePlayers = true

        -- Paralyze delay
        paralyzeDelay = 1500

        -- GUI
        premiumDaysToAddByGui = 10

        -- Depot and Miscellaneous
        -- set playerFollowExhaust to 2000 if someone causes lags and kicks by following unreachable creatures too often
        useCapacity = true
        defaultDepotSize = 500
        defaultDepotSizePremium = 1000
        enableProtectionQuestForGM = true
        cleanItemsInMap = false
        playerFollowExhaust = 2000

        -- 8.7x + config
        monsterSpawnWalkback = true
        allowBlockSpawn = true
        classicEquipmentSlots = true

        -- Summons and monsters
        NoShareExpSummonMonster = false

        -- Others
        enableLootBagDisplay = false
        highscoreDisplayPlayers = 10
        updateHighscoresAfterMinutes = 60
        attackImmediatelyAfterLoggingIn = false
        exhaustionNPC = true
        exhaustionInSecondsNPC = 0.5
        delayLastPushStep = true
        optionalProtection = false

        -- Advanced Version
        -- Note: If you use another protocol than the one we set as you will have functional failures.
        -- Supported (860) = 8.60
        manualVersionConfig = false
        versionMin = 860
        versionMax = 860
        versionMsg = "Only clients with protocol 8.60 allowed!"

        -- ConfigSpells
        -- Note: set noAttackHealingSimultaneus to true if you want the attack and healing spells to have the same exhausted
        noAttackHealingSimultaneus = false

    -- Connection config
    loginTries = 20
    retryTimeout = 5 * 1000
    loginTimeout = 60 * 1000
    maxPlayers = 200
    displayOnOrOffAtCharlist = false
    onePlayerOnlinePerAccount = true
    allowClones = 0
    statusTimeout = 1000
    replaceKickOnLogin = true
    forceSlowConnectionsToDisconnect = false
    premiumPlayerSkipWaitList = true
    packetsPerSecond = 50
    loginProtectionTime = 10

    -- Death List and Blessings
    -- Function retroPVP true change it:
    -- deathAssistCount to 1
    -- useFairfightReduction to false
    -- fairFightTimeRange = 30
    deathListEnabled = true
    deathListRequiredTime = 1 * 60 * 1000
    maxDeathRecords = 5
    multipleNames = false
        -- Retro PVP
        retroPVP = false
        deathAssistCount = 20
        -- Blessings
        blessings = true
        blessingOnlyPremium = true
        blessingReductionBase = 30
        blessingReductionDecrement = 5
        eachBlessReduction = 8
            useFairfightReduction = true
            fairFightTimeRange = 60
            pvpBlessingThreshold = 40

    -- Guilds
    -- NOTE: externalGuildWarsManagement supports Automatic Account Creator(webpage or whatever you want)
    externalGuildWarsManagement = false
    ingameGuildManagement = true
    levelToFormGuild = 20
    premiumDaysToFormGuild = 0
    guildNameMinLength = 4
    guildNameMaxLength = 20

    -- Houses
    buyableAndSellableHouses = true
    houseNeedPremium = true
    bedsRequirePremium = true
    levelToBuyHouse = 20
    housesPerAccount = 1
    houseRentAsPrice = false
    housePriceAsRent = false
    housePriceEachSquare = 1000
    houseRentPeriod = "weekly"
    houseCleanOld = 8 * 24 * 60 * 60
    guildHalls = true
    houseSkipInitialRent = true
    houseProtection = true

    -- Item usage
    timeBetweenActions = 200
    timeBetweenExActions = 1000
    timeBetweenCustomActions = 500
    checkCorpseOwner = true
    hotkeyAimbotEnabled = true
    maximumDoorLevel = 999
    tradeLimit = 100
    canOnlyRopePlayers = false

    -- Map
    -- NOTE: storeTrash costs more memory, but will perform alot faster cleaning.
    -- houseDataStorage usage may be found at how-use-internal-functions.log
    mapAuthor = "Komic"
    randomizeTiles = true
    houseDataStorage = "binary-tilebased"
    storeTrash = true
    cleanProtectedZones = true
    mapName = "forgotten.otbm"
        -- For Windows(compiled with MSVC) and Linux use:
        -- OTX Server use default GroundCache
        -- GroundCache mode save memory: __GROUND_CACHE__
            -- forgotten map on normal mode use memory: 361,512 KB
            -- forgotten map with groundCache mode use memory: 334,124 KB

    -- Mailbox
    mailMaxAttempts = 5
    mailBlockPeriod = 30 * 60 * 1000
    mailAttemptsFadeTime = 5 * 60 * 1000
    mailboxDisabledTowns = ""
        -- Example disable rook depot (temple) "4"
        -- mailboxDisabledTowns = "4"

    -- Startup
    -- For Linux use "-1" is default
    -- daemonize works only on *nix, same as niceLevel
    daemonize = false
    defaultPriority = "higher"
    niceLevel = 5
    coresUsed = "-1" -- ("0, 1, 2, 3") -- For QuadCore ONLY Windows
    startupDatabaseOptimization = true
    removePremiumOnInit = true
    confirmOutdatedVersion = false
    skipItemsVersionCheck = false

    -- Muted buffer
    maxMessageBuffer = 4

    -- Miscellaneous
    dataDirectory = "data/"
    logsDirectory = "data/logs/"
    disableOutfitsForPrivilegedPlayers = false
    bankSystem = true
    spellNameInsteadOfWords = false
    emoteSpells = true
    unifiedSpells = true
    promptExceptionTracerErrorBox = true
    storePlayerDirection = false
    savePlayerData = true
    monsterLootMessage = 3
    monsterLootMessageType = 25
    separateViplistPerCharacter = false
    vipListDefaultLimit = 20
    vipListDefaultPremiumLimit = 100

    -- Outfits
    allowChangeOutfit = true
    allowChangeColors = true
    allowChangeAddons = true
    addonsOnlyPremium = true

    -- Ghost mode
    ghostModeInvisibleEffect = false
    ghostModeSpellEffects = true

    -- Limits
    -- Tile Limits set to 0 for prevent crash
    idleWarningTime = 14 * 60 * 1000
    idleKickTime = 15 * 60 * 1000
    expireReportsAfterReads = 1
    playerQueryDeepness = -1
    protectionTileLimit = 0
    houseTileLimit = 0
    tileLimit = 0

    -- Premium-related
    freePremium = false
    premiumForPromotion = true
    updatePremiumStateAtStartup = true

    -- Rates
    experienceStages = false
    rateExperience = 5.0
    rateExperienceFromPlayers = 0
    levelToOfflineTraining = 8
    rateSkill = 1.0
    rateSkillOffline = 0.5
    rateMagic = 1.0
    rateMagicOffline = 0.5
    rateLoot = 2.0
    rateSpawnMin = 1
    rateSpawnMax = 1
    formulaLevel = 5.0
    formulaMagic = 1.0
        -- Monster rates
        rateMonsterHealth = 1.0
        rateMonsterMana = 1.0
        rateMonsterAttack = 1.0
        rateMonsterDefense = 1.0

    -- Experience from players
    minLevelThresholdForKilledPlayer = 0.9
    maxLevelThresholdForKilledPlayer = 1.1

    -- Stamina System
    -- NOTE: The Stamina gain will only start counting after 10 minutes of being offline
    -- rateStaminaLoss = The amount of Stamina(in minutes) a player will loose after 1 minute of hunting
    -- rateStaminaGain = The amount of time(in minutes) a player will need to be offline to get 1 minute of Stamina(from 0 stamina to 'staminaRatingLimitTop')
    -- rateStaminaThresholdGain = The amount of time(in minutes) a player will need to be offline to get 1 minute of Stamina(from 'staminaRatingLimitTop' to full stamina)
    -- staminaRatingLimitTop = Above this Stamina players will receive 'rateStaminaAboveNormal' times the amount of the exp
    -- staminaRatingLimitBottom = Below this Stamina players will receive 'rateStaminaUnderNormal' times the amount of the exp
    -- staminaLootLimit = Below this Stamina players will no longer receive any loot
    -- rateStaminaAboveNormal = The experience multiplier for players above 'staminaRatingLimitTop' Stamina(1.5 means the player will receive 50% extra experience)
    -- rateStaminaUnderNormal = The experience multiplier for players below 'staminaRatingLimitBottom' Stamina(0.5 means the player will receive only half the experience)
    rateStaminaLoss = 1
    rateStaminaGain = 3
    rateStaminaThresholdGain = 12
    staminaRatingLimitTop = 40 * 60
    staminaRatingLimitBottom = 14 * 60
    staminaLootLimit = 14 * 60
    rateStaminaAboveNormal = 1.5
    rateStaminaUnderNormal = 0.5
    staminaThresholdOnlyPremium = true

    -- Party System
    experienceShareRadiusX = 30
    experienceShareRadiusY = 30
    experienceShareRadiusZ = 1
    experienceShareLevelDifference = 2 / 3
    extraPartyExperienceLimit = 20
    extraPartyExperiencePercent = 5
    experienceShareActivity = 2 * 60 * 1000

    -- Global save
    globalSaveEnabled = false
    globalSaveHour = 8
    globalSaveMinute = 0
    shutdownAtGlobalSave = true
    cleanMapAtGlobalSave = false

    -- Spawns
    minRateSpawn = 1
    maxRateSpawn = 3
    deSpawnRange = 2
    deSpawnRadius = 50

    -- Summons
    maxPlayerSummons = 2
    teleportAllSummons = false
    teleportPlayerSummons = true

    -- Logs
    disableLuaErrors = false
    adminLogs = true
    displayPlayersLogging = true
    prefixChannelLogs = ""
    runFile = "server/run.log"
    outputLog = "server/out.log"
    truncateLogOnStartup = false
    logPlayersStatements = false

    -- Manager
    -- NOTE: managerPassword left blank disables manager.
    managerPort = 7171
    managerLogs = true
    managerPassword = ""
    managerLocalhostOnly = true
    managerConnectionsLimit = 1

    -- Admin
    -- NOTE: adminPassword left blank disables manager.
    -- Set to anything if you set adminRequireLogin to false.
    -- adminEncryption available options: rsa1024xtea;
    -- remember to set correct data!
    adminPort = 7171
    adminPassword = ""
    adminLocalhostOnly = true
    adminConnectionsLimit = 1
    adminRequireLogin = true
    adminEncryption = ""
    adminEncryptionData = ""

    -- Don't edit use at your own risk
    saveGlobalStorage = false
    bufferMutedOnSpellFailure = false
 
If you the same problem i have a solve.
Check your scipt party and guild protection.lua on creaturescripts.
Are bugged.
 
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