kribery90
New Member
- Joined
- Jun 19, 2009
- Messages
- 10
- Reaction score
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Hi agian,
Sorry for the spam questions lately.
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Info about the server and software I'm using:
I have been trying to add different monsters that's been missing on my server, like the renegade knight and the vile grandmaster.
When adding to data/monsters and in the monsters.xml everything seems fine. When i kill one it also seems fine but when looting i get an error message and my tibia client closes.
Figured it had something to do with the id of the corpse and when double clicking ingame i dont see i corpse but the id written for corpse in the renegade_knight.xml
So when entering the object builder i see the renegade knight corpse as id 22020.
When adding said id to the renegade_knight.xml it looks like this:
<look type="268" head="97" body="132" legs="76" feet="98" addons="2" corpse="22020" />
When entering the server and killing the knight i now get a roof lol
So figured the map editor and the client had the same id for the corpse and the roof which turned out to be correct when searching for id 22020 in the map editor.
Why is there a missmatch in RME and Objectbuilder? Do I have the wrong version?
Help is much appriciated.
Sorry for the spam questions lately.
______________________________________________________
Info about the server and software I'm using:
- I'm running TFS version 1.2
- RME version 3.6.1
- Object Builder version 0.3.3
I have been trying to add different monsters that's been missing on my server, like the renegade knight and the vile grandmaster.
When adding to data/monsters and in the monsters.xml everything seems fine. When i kill one it also seems fine but when looting i get an error message and my tibia client closes.
Figured it had something to do with the id of the corpse and when double clicking ingame i dont see i corpse but the id written for corpse in the renegade_knight.xml
So when entering the object builder i see the renegade knight corpse as id 22020.
When adding said id to the renegade_knight.xml it looks like this:
<look type="268" head="97" body="132" legs="76" feet="98" addons="2" corpse="22020" />
When entering the server and killing the knight i now get a roof lol
So figured the map editor and the client had the same id for the corpse and the roof which turned out to be correct when searching for id 22020 in the map editor.
Why is there a missmatch in RME and Objectbuilder? Do I have the wrong version?
Help is much appriciated.