I literally posted the solution. What
I am sorry, but your solution doesn't work. You can move only first corpse (2013), but if it is decayed, then you can not move the next one (2014). Look for the example of rat:
This is the id of main corpse, which should be set in monsters/rat.xml:
Code:
<item id="5964" article="a" name="dead rat">
<attribute key="weight" value="6300" />
<attribute key="containerSize" value="5" />
<attribute key="decayTo" value="2815" />
<attribute key="duration" value="10" />
<attribute key="corpseType" value="blood" />
<attribute key="fluidSource" value="blood" />
</item>
But I do not want it, because I have to wait 10 seconds to move the monster. So following your solution, I changed the id of the monster to moveable one - 2813:
Code:
<item id="2813" article="a" name="dead rat">
<attribute key="weight" value="6300" />
<attribute key="containerSize" value="5" />
<attribute key="decayTo" value="2814" />
<attribute key="duration" value="10" />
<attribute key="corpseType" value="blood" />
<attribute key="fluidSource" value="blood" />
</item>
It decays to id 2814, but id 2814 is unmoveable (can not push it):
Code:
<item id="2814" article="a" name="dead rat">
<attribute key="weight" value="4400" />
<attribute key="containerSize" value="5" />
<attribute key="decayTo" value="2815" />
<attribute key="duration" value="10" />
<attribute key="corpseType" value="blood" />
</item>
Id 2814 decays to 2815 which is moveable again.
Code:
<item id="2815" article="a" name="dead rat">
<attribute key="weight" value="3000" />
<attribute key="decayTo" value="0" />
<attribute key="duration" value="10" />
</item>
It looks like every SECOND corpse is unmoveable. Second corpse here has id 2814. I have to remove it somehow from source, but I do not know where. Also I would like to know, which lines of source I have to delete, to remove 10 second unmoveable and unopenable corpses from game.
I think I am slowly getting it:
I am going to compile and post if it's working.
/edit its not