xakalrox19
New Member
- Joined
- Dec 2, 2015
- Messages
- 3
- Reaction score
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had a casino system in my ot server however at the time I had a TSF 0.3.6 ... however now upgraded to 0.4 , however the time some script is very fast , I wonder where edict to leave the Random slower
Code:
local bixos = {"Pig", "Rat"}
local positions = {{x = 1598, y = 365, z = 4}, {x = 1599, y = 365, z = 4}, {x = 1600, y = 365, z = 4}} -- Posicao q os bixos nascem
local price = 5000 -- Preco para jogar
local prize = 50000 -- Premio
function onUse(cid, item, fromPosition, itemEx, toPosition)
local first = math.random(1, #bixos)
local second = math.random(1, #bixos)
local third = math.random(1, #bixos)
local tab = {}
if getGlobalStorageValue(82192) > os.time() then
doPlayerSendCancel(cid, "Aguarde um pouco para apostar.")
return true
end
if getPlayerMoney(cid) < price then
doPlayerSendCancel(cid, "Voce precisa de " .. price .. " para jogar.")
return true
end
setGlobalStorageValue(82192, os.time() + 6)
for i = 1, (#positions) do
doSendMagicEffect(positions[i], 22)
end
doPlayerRemoveMoney(cid, price)
doCreateMonster(bixos[first], positions[1])
doSendMagicEffect(positions[1], 26)
addEvent(doSendMagicEffect, 100, positions[1], 31)
table.insert(tab, first)
setGlobalStorageValue(bixos[first], getGlobalStorageValue(bixos[first])+1)
addEvent(function()
doCreateMonster(bixos[second], positions[2])
doSendMagicEffect(positions[2], 26)
addEvent(doSendMagicEffect, 100, positions[2], 31)
table.insert(tab, second)
end, 1000)
addEvent(function()
doCreateMonster(bixos[third], positions[3])
doSendMagicEffect(positions[3], 26)
addEvent(doSendMagicEffect, 100, positions[3], 31)
setGlobalStorageValue(bixos[third], getGlobalStorageValue(bixos[third])+1)
table.insert(tab, third)
end, 2000)
addEvent(function()
doRemoveCreature(getTopCreature(positions[1]).uid)
doRemoveCreature(getTopCreature(positions[2]).uid)
doRemoveCreature(getTopCreature(positions[3]).uid)
doSendMagicEffect(positions[1], 54)
doSendMagicEffect(positions[2], 54)
doSendMagicEffect(positions[3], 54)
if tab[1] == tab[2] and tab[1] == tab[3] then
doPlayerAddMoney(cid, prize)
doSendAnimatedText(getThingPos(cid), "Voce", 93)
addEvent(doSendAnimatedText, 800, getThingPos(cid), "Ganhou", 93)
addEvent(doSendAnimatedText, 1600, getThingPos(cid), "" .. prize .."gps!", 93)
doSendMagicEffect(getThingPos(cid), 30)
doSendMagicEffect(positions[1], 30)
doSendMagicEffect(positions[2], 30)
doSendMagicEffect(positions[3], 30)
addEvent(doSendMagicEffect, 800, getThingPos(cid), 29)
addEvent(doSendMagicEffect, 800, positions[1], 29)
addEvent(doSendMagicEffect, 800, positions[2], 29)
addEvent(doSendMagicEffect, 800, positions[3], 29)
addEvent(doSendMagicEffect, 1600, getThingPos(cid), 28)
addEvent(doSendMagicEffect, 1600, positions[1], 28)
addEvent(doSendMagicEffect, 1600, positions[2], 28)
addEvent(doSendMagicEffect, 1600, positions[3], 28)
else
doSendAnimatedText(getThingPos(cid), "Voce", 93)
addEvent(doSendAnimatedText, 800, getThingPos(cid), "Perdeu", 93)
addEvent(doSendAnimatedText, 1600, getThingPos(cid), "=(", 93)
end
end, 3500)
return true
end