O CreatureSay bug when another player sends a message does not appear in the cast
TFS 0.4
I suspect here:
TFS 0.4
I suspect here:
C++:
void sendCreatureSay(const Creature* creature, SpeakClasses type, const std::string& text, Position* pos = NULL)
{if(client) {client->sendCreatureSay(creature, type, text, pos);
for(AutoList<ProtocolGame>::iterator it = cSpectators.begin(); it != cSpectators.end(); ++it) if(it->second->getPlayer() == this)
it->second->sendCreatureSay(creature, type, text, pos);
}
}