Critico
Sexy
- Joined
- Mar 25, 2010
- Messages
- 370
- Reaction score
- 176
I need to increase the sqm of this script, over 14 bugs...
Code:
local config = {
catapults = {
[6801] = "sul",
[6802] = "norte",
},
distance = 14, -- max 14 sqm's
directions = {
["norte"] = 0,
["leste"] = 1,
["sul"] = 2,
["oeste"] = 3,
},
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if config.distance % 2 ~= 0 then
return doPlayerSendCancel(cid, "Sorry, the catapult isn't available right now.") and print("Trade catapult distance for a odd number.")
elseif not config.catapults[item.actionid] then
return doPlayerSendCancel(cid, "Sorry, this catapult isn't available right now.") and print("Catapult without actionid or it isn't configured in table.")
end
local direction = config.directions[config.catapults[item.actionid]]
for i = 1, config.distance do
addEvent(function()
if getPlayerLookDir(cid) ~= direction then
doCreatureSetLookDirection(cid, direction)
end
local newPos = getPosByDir(i ~= 1 and getThingPos(cid) or toPosition, direction)
newPos.z = i <= config.distance / 2 and newPos.z - 1 or newPos.z + 1
if i < config.distance then
doAreaCombatHealth(0, 0, newPos, 0, 0, 0, 255)
doCreateItem(460, 1, newPos)
end
doTeleportThing(cid, newPos)
end, i * 120)
end
return true
end