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+ Chance Loot System

Christopher172

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Jun 16, 2016
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Hello.
I'm trying to make a system that increases the chance of loot. Anyone know if there is any function in 1.3 to set?
 
I just changed the whole drop loot system to Lua, you can check commits, this way you can easily edit the monster loot.
 
doSetCreatureDropLoot(cid, doDrop)
it is within a creaturescript i guess :c
Thanks for the answer, but in fact what I was needing was something like: self:setExtraLootRate (2)

I just changed the whole drop loot system to Lua, you can check commits, this way you can easily edit the monster loot.
Okay, I'll take a closer look at this.


Thanks guys.
 
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