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Hello Otland community!
First of all, forgive me for my English.
If someone could help me on how to have a rebirth system in my Otserver with the following specification:
Starting at level 350, be the first rebirth, then at 500 the second and so on, each new rebirth requiring 150 more levels...
Hello everyone,
I hope you're all doing well. Today, I'm here to share a very simple aura system for TFS 1.5 that I think you'll find interesting. This system has some basic but useful configurations that can add a new touch to your gameplay.
One of the options available is the ability to add...
Used Distro : Github
Tibia Version : 1098
good morning good afternoon or good night.
alright? Hope all is well =D
c'mon... I'm trying to create a 10.98 server and I'm trying to add this to my server
but I'm not getting
however I don't understand much about sources and I've even been researching...
MultiWorld protocol system.
ioaccountsql.cpp
Look for
Change for this (Obs: You need configure multiple words in your database).
Account IOAccountSQL::loadAccount(uint32_t accno)
{
Account acc;
Database* mysql = Database::instance();
DBQuery query;
DBResult result;
query...
Description - The function of all transport objects, teleported of the selected type (players, NPCs, monsters) from one place to another.
The function structure looks like this:
doTeleportMassThings (leftTopCorner, rightBottomCorner, newPos, minPlayerCount, toSamenewPos, typeOfObjects)...
Hello everyone, everything good? I put a reputation system on my server, to encourage the creation of a friendly atmosphere among players, giving rewards to those who achieve more points in this system, but players are managing to circumvent it, using VPN for example. The system checks the...
Hello everyone, everything good?
I need a reputation system for OTX 2 (TFS 0.X) that works like this:
Reputation will be stored in storage (144712).
Will work with talkaction using command: /rep player_name
1 rep every 24 hours per IP
Each injustice kill reduces rep by 1 (not obligatory)
I...
when i say hi and task to Grizzly Adams :: he say :: Grizzly Adams: I don't have any task for you right now.
i use script from (( NPC - Grizzly Adams (Killing in the name of... Quest) All tasks, more real-tibia...
Hello at my server i have one rarity system based at this : [TFS 1.X] Rarity Rolls & Custom Attributes Library (https://otland.net/threads/tfs-1-x-rarity-rolls-custom-attributes-library.268888/)
Was made by @Leo32 but it was edited by a guy in the Discord who was helping me.
TFS1.3 OTServBR...
Hello
i would like to have a script like this:
if in party and kill "orshabaal" everyone will get a container(bag,backpack) with the loot. (if the party has most EXP taken from it)
and if you are NOT in party and get most exp ofcourse you get it.
(i tried this "Reward Chest System" but...
Good night people
I was using a tfs 1.3 pack more, I decided to migrate to otservbr (revscript)
I have an aura system, on tfs 1.3 it works perfectly, on otservbr when equipped, it has a multiplied effect, you can equip more than 1x, I tried several modes ...
Maybe you could have expressed me...
Hello,
Im trying to check about the problem of prey not working in game ( tested 2 characters , lvl 30 and 78, also with the god ).
Prey not available. Characters who have not reached the main continent cannot select a prey or a hunting task.
I got the same message for instant daily reward (...
DEAR SIRS,
Good Night,
I'm in need of an item upgrade system similar to Ragnarok's card system; this is part of a strategy to reduce the time the player spends training to the maximum and increase the time he spends in Hunts / Quests.
It should work as follows:
Weapons and equipment must...
this but updated (no backwards compability)
example set generated by player:generateSetTest():
example use:
local it = player:addItem(2125, 1)
it:setMaxSockets(3)
it:addStat("HP", "+2%")
it:addStat("Sword", "+2")
it:removeStat(2) -- removes sword buff
changelog:
compatibility with tfs...
Edit: version 1.1, updated files in attachement
RME-Lazy-Teleport-System by andu (for TFS 1.0+)
Creating and configuring teleports is now easier!
Normal Teleports, Quest teleports, Level Teleports and Quick Teleports
and all in one 2kb LUA file!
Lua with XML code is in zip attachement...
This system was originally written for @Lucifer by me long time ago, he paid for it and has full credits to it. He messaged me, that he won't use it anymore and wants to release it.
He told me that I should do it, so I'm doing it.
This code was tested and does work with TFS 1.3, it should also...
I recognize that there are already some systems that deal with the same, but this had been saved for some time and I want to share it with you now more than ever, as I plan to resume my stay as a scriptwriter, so this will be a good start. thanks!
go to their folder "mods" and create a new file...