local combat1 = createCombatObject()
setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE)
setCombatParam(combat1, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_FIRE)
setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)
local combat2 = createCombatObject()
setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE)
setCombatParam(combat2, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)
local combat3 = createCombatObject()
setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_ICEDAMAGE)
setCombatParam(combat3, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLICE)
setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)
local combat4 = createCombatObject()
setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
setCombatParam(combat4, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EARTH)
setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)
local combat5 = createCombatObject()
setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE)
setCombatParam(combat5, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH)
setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)
local combat6 = createCombatObject()
setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat6, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SMALLHOLY)
setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -1, 0, -1, 0, 5, 5, 1.2, 2.42)
function onUseWeapon(cid, var)
if getPlayerStorageValue(cid, 40001) == 1 then
return doCombat(cid, combat1, var)
elseif getPlayerStorageValue(cid, 40002) == 1 then
return doCombat(cid, combat2, var)
elseif getPlayerStorageValue(cid, 40003) == 1 then
return doCombat(cid, combat3, var)
elseif getPlayerStorageValue(cid, 40004) == 1 then
return doCombat(cid, combat4, var)
elseif getPlayerStorageValue(cid, 40005) == 1 then
return doCombat(cid, combat5, var)
elseif getPlayerStorageValue(cid, 40006) == 1 then
return doCombat(cid, combat6, var)
doPlayerSendCancel(cid, "you do not meet the conditions to use this wand.")
end
end