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Solved Change new players start items?

data/creaturescripts/scripts create firstitems.lua:
Code:
local firstItems_storage = 30001
local commonItems = {
    {itemid=2554, inContainer = TRUE}, -- shovel
    {itemid=2120, inContainer = TRUE}, -- rope
    {itemid=2152, count=20, inContainer = TRUE}, -- 2 crystal coins
    {itemid=2789, count=20, inContainer = TRUE}, -- brown mushrom
    {itemid=2643} -- leather boots
}
local firstItems = {
    { -- Sorcerer
        {itemid=1988, container = TRUE}, -- backpack
        {itemid=2175}, -- spellbook
        {itemid=2190}, -- wand of vortex
        {itemid=8819}, -- magician's robe
        {itemid=8820}, -- mage hat
        {itemid=2468}, -- studded legs
    },
    { -- Druid
        {itemid=1988, container = TRUE}, -- backpack
        {itemid=2175}, -- spellbook
        {itemid=2182}, -- snakebite rod
        {itemid=8819}, -- magician's robe
        {itemid=8820}, -- mage hat
        {itemid=2468}, -- studded legs
    },
    { -- Paladin
        {itemid=1988, container = TRUE}, -- backpack
        {itemid=2456}, -- bow
        {itemid=2544, count = 100}, -- 100 arrows
        {itemid=2660}, -- ranger's cloak
        {itemid=2480}, -- legion helmet
        {itemid=8923}, -- ranger legs
    },
    { -- Knight
        {itemid=1988, container = TRUE}, -- backpack
        {itemid=2439, inContainer = TRUE}, -- daramanian mace
        {itemid=8601, inContainer = TRUE}, -- steel axe
        {itemid=2509}, -- steel shield
        {itemid=8602}, -- jagged sword
        {itemid=2465}, -- brass armor
        {itemid=2481}, -- soldier helmet
        {itemid=2478}, -- brass legs
    }
}
for _, items in ipairs(firstItems) do
    for _, item in ipairs(commonItems) do
        table.insert(items, item)
    end
end
function onLogin(cid)
    if getPlayerGroupId(cid) < 2 and getPlayerStorageValue(cid, firstItems_storage) <= 0 then
        local currvoc = getPlayerVocation(cid)
        local vocation = 5 > currvoc and currvoc or currvoc - 4
        local giveItems = firstItems[vocation]
    if giveItems then
        for _, v in ipairs(giveItems) do
    if v.container == TRUE then
        backpack = doPlayerAddItem(cid, v.itemid, 1)
    elseif v.inContainer == TRUE then
        doAddContainerItem(backpack, v.itemid, v.count or 1)
    else
        doPlayerAddItem(cid, v.itemid, v.count or 1)
        end
    end
end
setPlayerStorageValue(cid, firstItems_storage, 1)
end
return TRUE
end

In login.lua add:
Code:
registerCreatureEvent(cid, "firstitems")

and in creaturescripts.xml add:
Code:
    <event type="login" name="firstitems" event="script" value="firstitems.lua"/>

These are the one i use, you can change them urself :)

(Not Made By Me!!)
 
Hi. Thanks!

But I use this Thais War Server made by Gesior and this .lua doesn't exist and I don't think I should create it. I got like sorcerer sample, knight sample etc and everybody starts with different items. So I think the script is somewhere else, I need to find where sorcerer sample etc is! :p
 
You can just log on the samples and give them items, then the new players will get the item you put on the sample items.
 
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