• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

TFS 0.X change some things in bonus party share exp x4

zabuzo

Active Member
Joined
Jun 10, 2016
Messages
168
Best answers
0
Reaction score
27
I found here on forum the famous party x4 bonus EXP to 8.60

When u have the 4 vocations (knight,paladin,sorcerer,druid) u have 200% exp bonus (+50% for each vocation)

But i'm trying to make a custom project, with new vocations

0 no vocation (soul)
1 human, 2 vampire, 3 werewolf
4,5,6,7 humans subclasses
8,9,10 vampires subclasses
11,12,13,14,15,16,17 vampires subclasses

I would like to change to instead of each new vocation add more 50%
Add more 50% each base vocation, i mean, if have 1 human, 1 vampire, 1 werewolf (doesn't matter if it is vocation 1,2,3,4,5,6...)

And after have one of each race (the 150% bonus), add more 10% to each different vocation

I mean if there is a voc4(human), voc2(vampire), voc13(werewolf), it add 150% exp bonus
after this it only count the new different vocations, and instead add 50%, add 10%

The part i have to edit is in player.cpp, but idk how to edit
Code:
uint32_t Player::getBaseVoc() {
    uint32_t curVoc = vocationId;
    Vocation* voc = Vocations::getInstance()->getVocation(curVoc);
    while(voc->getFromVocation() != curVoc) {
        curVoc = voc->getFromVocation();
        voc = Vocations::getInstance()->getVocation(curVoc);
    }
    return curVoc;
}
double Player::getPartyBonus() {
    double bonus = 1;
    bool vocations[] = {false, false, false, false, false, false, false, false};
    if(Party* party = this->getParty()) {
        if(party->isSharedExperienceEnabled() && party->isSharedExperienceActive()) {
            PlayerVector list = party->getMembers();
            list.push_back(party->getLeader());
            for(PlayerVector::const_iterator it = list.begin(); it != list.end(); ++it) {
                uint32_t vocId = (*it)->getBaseVoc();
                if(!vocations[vocId]) {
                    vocations[vocId] = true;
                    bonus += 0.50;
                }
            }
        }
    }
    return bonus;
}
Can someone helps me?
 
OP
zabuzo

zabuzo

Active Member
Joined
Jun 10, 2016
Messages
168
Best answers
0
Reaction score
27
The base i was talking about is that:
Code:
            local voc = getPlayerVocation(pid)
            if voc == 1 or voc == 4 or voc == 5 or voc == 6 or voc == 7 then
                HUMAN = true
            elseif voc == 2 or voc == 8 or voc == 9 or voc == 10 then
                VAMPIRE = true
            elseif voc == 3 or voc == 11 or voc == 12 or voc == 13 or voc == 14 or voc == 15 or voc == 16 or voc == 17 then
                WEREWOLF = true
            end
after have one human,werewolf,vampire (150% bonus)
add more 10% to each different vocation
 

Bandoleiro

New Member
Joined
Sep 5, 2019
Messages
10
Best answers
0
Reaction score
3
where u found the party x4 bonus EXP to 8.60 ? can give the link please
 
Top