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Character creation settings?

Evan

A splendid one to behold
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Sorry for so many of these threads from me! :$

I'm looking for a place where you can change all the health/mana and skill settings, I looked in some of the other similar threads, they said use vocation samples (knight sample, druid sample and so on), does anyone know where I can find these samples or any way to change these settings?
 
I don't see them;

PHP:
DROP TRIGGER IF EXISTS `oncreate_players`;
DROP TRIGGER IF EXISTS `oncreate_guilds`;
DROP TRIGGER IF EXISTS `ondelete_players`;
DROP TRIGGER IF EXISTS `ondelete_guilds`;
DROP TRIGGER IF EXISTS `ondelete_accounts`;

DROP TABLE IF EXISTS `player_depotitems`;
DROP TABLE IF EXISTS `tile_items`;
DROP TABLE IF EXISTS `tiles`;
DROP TABLE IF EXISTS `bans`;
DROP TABLE IF EXISTS `house_lists`;
DROP TABLE IF EXISTS `houses`;
DROP TABLE IF EXISTS `player_items`;
DROP TABLE IF EXISTS `player_namelocks`;
DROP TABLE IF EXISTS `player_skills`;
DROP TABLE IF EXISTS `player_storage`;
DROP TABLE IF EXISTS `player_viplist`;
DROP TABLE IF EXISTS `player_spells`;
DROP TABLE IF EXISTS `player_deaths`;
DROP TABLE IF EXISTS `killers`;
DROP TABLE IF EXISTS `environment_killers`;
DROP TABLE IF EXISTS `player_killers`;
DROP TABLE IF EXISTS `guild_ranks`;
DROP TABLE IF EXISTS `guilds`;
DROP TABLE IF EXISTS `guild_invites`;
DROP TABLE IF EXISTS `global_storage`;
DROP TABLE IF EXISTS `players`;
DROP TABLE IF EXISTS `accounts`;
DROP TABLE IF EXISTS `server_record`;
DROP TABLE IF EXISTS `server_motd`;
DROP TABLE IF EXISTS `server_reports`;
DROP TABLE IF EXISTS `server_config`;
DROP TABLE IF EXISTS `account_viplist`;

CREATE TABLE `accounts`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`name` VARCHAR(32) NOT NULL DEFAULT '',
	`password` VARCHAR(255) NOT NULL/* VARCHAR(32) NOT NULL COMMENT 'MD5'*//* VARCHAR(40) NOT NULL COMMENT 'SHA1'*/,
	`salt` VARCHAR(40) NOT NULL DEFAULT '',
	`premdays` INT NOT NULL DEFAULT 0,
	`lastday` INT UNSIGNED NOT NULL DEFAULT 0,
	`email` VARCHAR(255) NOT NULL DEFAULT '',
	`key` VARCHAR(32) NOT NULL DEFAULT '0',
	`blocked` TINYINT(1) NOT NULL DEFAULT FALSE COMMENT 'internal usage',
	`warnings` INT NOT NULL DEFAULT 0,
	`group_id` INT NOT NULL DEFAULT 1,
	PRIMARY KEY (`id`), UNIQUE (`name`)
) ENGINE = InnoDB;

INSERT INTO `accounts` VALUES (1, '1', '1', '', 65535, 0, '', '0', 0, 0, 1);

CREATE TABLE `players`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`name` VARCHAR(255) NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`group_id` INT NOT NULL DEFAULT 1,
	`account_id` INT NOT NULL DEFAULT 0,
	`level` INT NOT NULL DEFAULT 1,
	`vocation` INT NOT NULL DEFAULT 0,
	`health` INT NOT NULL DEFAULT 150,
	`healthmax` INT NOT NULL DEFAULT 150,
	`experience` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`lookbody` INT NOT NULL DEFAULT 0,
	`lookfeet` INT NOT NULL DEFAULT 0,
	`lookhead` INT NOT NULL DEFAULT 0,
	`looklegs` INT NOT NULL DEFAULT 0,
	`looktype` INT NOT NULL DEFAULT 136,
	`lookaddons` INT NOT NULL DEFAULT 0,
	`currmount` INT NOT NULL DEFAULT 0, 
	`maglevel` INT NOT NULL DEFAULT 0,
	`mana` INT NOT NULL DEFAULT 0,
	`manamax` INT NOT NULL DEFAULT 0,
	`manaspent` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`soul` INT UNSIGNED NOT NULL DEFAULT 0,
	`town_id` INT NOT NULL DEFAULT 0,
	`posx` INT NOT NULL DEFAULT 0,
	`posy` INT NOT NULL DEFAULT 0,
	`posz` INT NOT NULL DEFAULT 0,
	`conditions` BLOB NOT NULL,
	`cap` INT NOT NULL DEFAULT 0,
	`sex` INT NOT NULL DEFAULT 0,
	`lastlogin` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`lastip` INT UNSIGNED NOT NULL DEFAULT 0,
	`save` TINYINT(1) NOT NULL DEFAULT 1,
	`skull` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
	`skulltime` INT NOT NULL DEFAULT 0,
	`rank_id` INT NOT NULL DEFAULT 0,
	`guildnick` VARCHAR(255) NOT NULL DEFAULT '',
	`lastlogout` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	`blessings` TINYINT(2) NOT NULL DEFAULT 0,
	`balance` BIGINT NOT NULL DEFAULT 0,
	`stamina` BIGINT UNSIGNED NOT NULL DEFAULT 151200000 COMMENT 'stored in miliseconds',
	`direction` INT NOT NULL DEFAULT 2,
	`loss_experience` INT NOT NULL DEFAULT 0,
	`loss_mana` INT NOT NULL DEFAULT 0,
	`loss_skills` INT NOT NULL DEFAULT 0,
	`loss_containers` INT NOT NULL DEFAULT 0,
	`loss_items` INT NOT NULL DEFAULT 0,
	`premend` INT NOT NULL DEFAULT 0 COMMENT 'NOT IN USE BY THE SERVER',
	`online` TINYINT(1) NOT NULL DEFAULT 0,
	`marriage` INT UNSIGNED NOT NULL DEFAULT 0,
	`promotion` INT NOT NULL DEFAULT 0,
	`deleted` INT NOT NULL DEFAULT 0,
	`description` VARCHAR(255) NOT NULL DEFAULT '',
	PRIMARY KEY (`id`), UNIQUE (`name`, `deleted`),
	KEY (`account_id`), KEY (`group_id`),
	KEY (`online`), KEY (`deleted`),
	FOREIGN KEY (`account_id`) REFERENCES `accounts`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

INSERT INTO `players` VALUES (1, 'Account Manager', 0, 1, 1, 1, 0, 150,  150, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0, 0, 50, 50, 7, '', 400, 0,  0, 0, 0, 0, 0, 0, '', 0, 0, 0, 201660000, 0, 100, 100, 100, 100, 100, 0,  0, 0, 0, 0, '');

CREATE TABLE `account_viplist`
(
	`account_id` INT NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`player_id` INT NOT NULL,
	KEY (`account_id`), KEY (`player_id`), KEY (`world_id`), UNIQUE (`account_id`, `player_id`),
	FOREIGN KEY (`account_id`) REFERENCES `accounts`(`id`) ON DELETE CASCADE,
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_deaths`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`player_id` INT NOT NULL,
	`date` BIGINT UNSIGNED NOT NULL,
	`level` INT UNSIGNED NOT NULL,
	PRIMARY KEY (`id`), INDEX (`date`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_depotitems`
(
	`player_id` INT NOT NULL,
	`sid` INT NOT NULL COMMENT 'any given range, eg. 0-100 is reserved for depot lockers and all above 100 will be normal items inside depots',
	`pid` INT NOT NULL DEFAULT 0,
	`itemtype` INT NOT NULL,
	`count` INT NOT NULL DEFAULT 0,
	`attributes` BLOB NOT NULL,
	KEY (`player_id`), UNIQUE (`player_id`, `sid`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_items`
(
	`player_id` INT NOT NULL DEFAULT 0,
	`pid` INT NOT NULL DEFAULT 0,
	`sid` INT NOT NULL DEFAULT 0,
	`itemtype` INT NOT NULL DEFAULT 0,
	`count` INT NOT NULL DEFAULT 0,
	`attributes` BLOB NOT NULL,
	KEY (`player_id`), UNIQUE (`player_id`, `sid`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_namelocks`
(
	`player_id` INT NOT NULL DEFAULT 0,
	`name` VARCHAR(255) NOT NULL,
	`new_name` VARCHAR(255) NOT NULL,
	`date` BIGINT NOT NULL DEFAULT 0,
	KEY (`player_id`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_skills`
(
	`player_id` INT NOT NULL DEFAULT 0,
	`skillid` TINYINT(2) NOT NULL DEFAULT 0,
	`value` INT UNSIGNED NOT NULL DEFAULT 0,
	`count` INT UNSIGNED NOT NULL DEFAULT 0,
	KEY (`player_id`), UNIQUE (`player_id`, `skillid`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_spells`
(
	`player_id` INT NOT NULL,
	`name` VARCHAR(255) NOT NULL,
	KEY (`player_id`), UNIQUE (`player_id`, `name`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_storage`
(
	`player_id` INT NOT NULL DEFAULT 0,
	`key` VARCHAR(32) NOT NULL DEFAULT '0',
	`value` VARCHAR(255) NOT NULL DEFAULT '0',
	KEY (`player_id`), UNIQUE (`player_id`, `key`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_viplist`
(
	`player_id` INT NOT NULL,
	`vip_id` INT NOT NULL,
	KEY (`player_id`), KEY (`vip_id`), UNIQUE (`player_id`, `vip_id`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE,
	FOREIGN KEY (`vip_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `killers`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`death_id` INT NOT NULL,
	`final_hit` TINYINT(1) UNSIGNED NOT NULL DEFAULT FALSE,
	`unjustified` TINYINT(1) UNSIGNED NOT NULL DEFAULT FALSE,
	PRIMARY KEY (`id`),
	FOREIGN KEY (`death_id`) REFERENCES `player_deaths`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `player_killers`
(
	`kill_id` INT NOT NULL,
	`player_id` INT NOT NULL,
	FOREIGN KEY (`kill_id`) REFERENCES `killers`(`id`) ON DELETE CASCADE,
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `environment_killers`
(
	`kill_id` INT NOT NULL,
	`name` VARCHAR(255) NOT NULL,
	FOREIGN KEY (`kill_id`) REFERENCES `killers`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `houses`
(
	`id` INT UNSIGNED NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`owner` INT NOT NULL,
	`paid` INT UNSIGNED NOT NULL DEFAULT 0,
	`warnings` INT NOT NULL DEFAULT 0,
	`lastwarning` INT UNSIGNED NOT NULL DEFAULT 0,
	`name` VARCHAR(255) NOT NULL,
	`town` INT UNSIGNED NOT NULL DEFAULT 0,
	`size` INT UNSIGNED NOT NULL DEFAULT 0,
	`price` INT UNSIGNED NOT NULL DEFAULT 0,
	`rent` INT UNSIGNED NOT NULL DEFAULT 0,
	`doors` INT UNSIGNED NOT NULL DEFAULT 0,
	`beds` INT UNSIGNED NOT NULL DEFAULT 0,
	`tiles` INT UNSIGNED NOT NULL DEFAULT 0,
	`guild` TINYINT(1) UNSIGNED NOT NULL DEFAULT FALSE,
	`clear` TINYINT(1) UNSIGNED NOT NULL DEFAULT FALSE,
	UNIQUE (`id`, `world_id`)
) ENGINE = InnoDB;

CREATE TABLE `house_auctions`
(
	`house_id` INT UNSIGNED NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`player_id` INT NOT NULL,
	`bid` INT UNSIGNED NOT NULL DEFAULT 0,
	`limit` INT UNSIGNED NOT NULL DEFAULT 0,
	`endtime` BIGINT UNSIGNED NOT NULL DEFAULT 0,
	UNIQUE (`house_id`, `world_id`),
	FOREIGN KEY (`house_id`, `world_id`) REFERENCES `houses`(`id`, `world_id`) ON DELETE CASCADE,
	FOREIGN KEY (`player_id`) REFERENCES `players` (`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `house_lists`
(
	`house_id` INT UNSIGNED NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`listid` INT NOT NULL,
	`list` TEXT NOT NULL,
	UNIQUE (`house_id`, `world_id`, `listid`),
	FOREIGN KEY (`house_id`, `world_id`) REFERENCES `houses`(`id`, `world_id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `house_data`
(
	`house_id` INT UNSIGNED NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`data` LONGBLOB NOT NULL,
	UNIQUE (`house_id`, `world_id`),
	FOREIGN KEY (`house_id`, `world_id`) REFERENCES `houses`(`id`, `world_id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `tiles`
(
	`id` INT UNSIGNED NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`house_id` INT UNSIGNED NOT NULL,
	`x` INT(5) UNSIGNED NOT NULL,
	`y` INT(5) UNSIGNED NOT NULL,
	`z` TINYINT(2) UNSIGNED NOT NULL,
	UNIQUE (`id`, `world_id`),
	KEY (`x`, `y`, `z`),
	FOREIGN KEY (`house_id`, `world_id`) REFERENCES `houses`(`id`, `world_id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `tile_items`
(
	`tile_id` INT UNSIGNED NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`sid` INT NOT NULL,
	`pid` INT NOT NULL DEFAULT 0,
	`itemtype` INT NOT NULL,
	`count` INT NOT NULL DEFAULT 0,
	`attributes` BLOB NOT NULL,
	UNIQUE (`tile_id`, `world_id`, `sid`), KEY (`sid`),
	FOREIGN KEY (`tile_id`) REFERENCES `tiles`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `guilds`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`name` VARCHAR(255) NOT NULL,
	`ownerid` INT NOT NULL,
	`creationdata` INT NOT NULL,
	`checkdata` INT NOT NULL,
	`motd` VARCHAR(255) NOT NULL,
	PRIMARY KEY (`id`),
	UNIQUE (`name`, `world_id`)
) ENGINE = InnoDB;

CREATE TABLE `guild_invites`
(
	`player_id` INT NOT NULL DEFAULT 0,
	`guild_id` INT NOT NULL DEFAULT 0,
	UNIQUE (`player_id`, `guild_id`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE,
	FOREIGN KEY (`guild_id`) REFERENCES `guilds`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `guild_ranks`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`guild_id` INT NOT NULL,
	`name` VARCHAR(255) NOT NULL,
	`level` INT NOT NULL COMMENT '1 - leader, 2 - vice leader, 3 - member',
	PRIMARY KEY (`id`),
	FOREIGN KEY (`guild_id`) REFERENCES `guilds`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

CREATE TABLE `bans`
(
	`id` INT UNSIGNED NOT NULL auto_increment,
	`type` TINYINT(1) NOT NULL COMMENT '1 - ip banishment, 2 - namelock, 3 - account banishment, 4 - notation, 5 - deletion',
	`value` INT UNSIGNED NOT NULL COMMENT 'ip address (integer), player guid or account number',
	`param` INT UNSIGNED NOT NULL DEFAULT 4294967295 COMMENT 'used only for ip banishment mask (integer)',
	`active` TINYINT(1) NOT NULL DEFAULT TRUE,
	`expires` INT NOT NULL,
	`added` INT UNSIGNED NOT NULL,
	`admin_id` INT UNSIGNED NOT NULL DEFAULT 0,
	`comment` TEXT NOT NULL,
	`reason` INT UNSIGNED NOT NULL DEFAULT 0,
	`action` INT UNSIGNED NOT NULL DEFAULT 0,
	`statement` VARCHAR(255) NOT NULL DEFAULT '',
	PRIMARY KEY (`id`),
	KEY `type` (`type`, `value`),
	KEY `active` (`active`)
) ENGINE = InnoDB;

CREATE TABLE `global_storage`
(
	`key` VARCHAR(32) NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`value` VARCHAR(255) NOT NULL DEFAULT '0',
	UNIQUE  (`key`, `world_id`)
) ENGINE = InnoDB;

CREATE TABLE `server_config`
(
	`config` VARCHAR(35) NOT NULL DEFAULT '',
	`value` VARCHAR(255) NOT NULL DEFAULT '',
	UNIQUE (`config`)
) ENGINE = InnoDB;

INSERT INTO `server_config` VALUES ('db_version', 28);

CREATE TABLE `server_motd`
(
	`id` INT UNSIGNED NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`text` TEXT NOT NULL,
	UNIQUE (`id`, `world_id`)
) ENGINE = InnoDB;

INSERT INTO `server_motd` VALUES (1, 0, 'Welcome to The Forgotten Server!');

CREATE TABLE `server_record`
(
	`record` INT NOT NULL,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`timestamp` BIGINT NOT NULL,
	UNIQUE (`record`, `world_id`, `timestamp`)
) ENGINE = InnoDB;

INSERT INTO `server_record` VALUES (0, 0, 0);

CREATE TABLE `server_reports`
(
	`id` INT NOT NULL AUTO_INCREMENT,
	`world_id` TINYINT(4) UNSIGNED NOT NULL DEFAULT 0,
	`player_id` INT NOT NULL DEFAULT 1,
	`posx` INT NOT NULL DEFAULT 0,
	`posy` INT NOT NULL DEFAULT 0,
	`posz` INT NOT NULL DEFAULT 0,
	`timestamp` BIGINT NOT NULL DEFAULT 0,
	`report` TEXT NOT NULL,
	`reads` INT NOT NULL DEFAULT 0,
	PRIMARY KEY (`id`),
	KEY (`world_id`), KEY (`reads`),
	FOREIGN KEY (`player_id`) REFERENCES `players`(`id`) ON DELETE CASCADE
) ENGINE = InnoDB;

DELIMITER |

CREATE TRIGGER `ondelete_accounts`
BEFORE DELETE
ON `accounts`
FOR EACH ROW
BEGIN
	DELETE FROM `bans` WHERE `type` IN (3, 4) AND `value` = OLD.`id`;
END|

CREATE TRIGGER `oncreate_guilds`
AFTER INSERT
ON `guilds`
FOR EACH ROW
BEGIN
	INSERT INTO `guild_ranks` (`name`, `level`, `guild_id`) VALUES ('Leader', 3, NEW.`id`);
	INSERT INTO `guild_ranks` (`name`, `level`, `guild_id`) VALUES ('Vice-Leader', 2, NEW.`id`);
	INSERT INTO `guild_ranks` (`name`, `level`, `guild_id`) VALUES ('Member', 1, NEW.`id`);
END|

CREATE TRIGGER `ondelete_guilds`
BEFORE DELETE
ON `guilds`
FOR EACH ROW
BEGIN
	UPDATE `players` SET `guildnick` = '', `rank_id` = 0 WHERE `rank_id` IN (SELECT `id` FROM `guild_ranks` WHERE `guild_id` = OLD.`id`);
END|

CREATE TRIGGER `oncreate_players`
AFTER INSERT
ON `players`
FOR EACH ROW
BEGIN
	INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 0, 10);
	INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 1, 10);
	INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 2, 10);
	INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 3, 10);
	INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 4, 10);
	INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 5, 10);
	INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 6, 10);
END|

CREATE TRIGGER `ondelete_players`
BEFORE DELETE
ON `players`
FOR EACH ROW
BEGIN
	DELETE FROM `bans` WHERE `type` IN (2, 5) AND `value` = OLD.`id`;
	UPDATE `houses` SET `owner` = 0 WHERE `owner` = OLD.`id`;
END|

DELIMITER ;
 
I don't use any online web systems.

Everything is in-game, so I'm assuming, since you said that, it's impossible to change that stuff?
 
Source edit. Hp and mana are calculated automatically based on vocation, but skills are inserted by the SQL trigger which means you'll have to drop it and then recreate it.

SQL:
DROP TRIGGER `oncreate_players`;

CREATE TRIGGER `oncreate_players`
AFTER INSERT
ON `players`
FOR EACH ROW
BEGIN
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 0, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 1, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 2, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 3, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 4, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 5, 10);
    INSERT INTO `player_skills` (`player_id`, `skillid`, `value`) VALUES (NEW.`id`, 6, 10);
END|;
(replace all occurences of 10 with desired skill levels)
 
Yeah, I just realized that.
I just made a thread to set max health and used addSkill functions to use otherwise :)
 
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