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TFS 1.X+ Character freeze and double-check when walking with mouse click

ralke

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ralke23
Hi! I've been doing some testing and found this problem:
When I click to a far distance, using any OTClient, the characters delays or stay freeze.

I think is TFS related because when I start to spam map click, the client says "There is not enough room", but when I stop map clicking the client says "No hay forma de llegar" (sent from OTC translation) and let the player walk. Like the server is double-checking the mouse click :S


With mehah's ot client
With edubart's ot client
With normal tibia client (works normally, so the "second notification/ No hay forma de llegar, is sent by OTC)

To give some ideas changing values here could help?


Regards!
 
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Before diving into gameplay, it's always a good idea to ensure your mouse is functioning optimally. I would recommend performing a thorough check of your mouse's speed, responsiveness, and precision using a tool like Jitter Click Test. It can help you assess any potential issues and fine-tune your mouse settings for improved performance.
 
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