ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
Hi! I've been doing some testing and found this problem:
When I click to a far distance, using any OTClient, the characters delays or stay freeze.
I think is TFS related because when I start to spam map click, the client says "There is not enough room", but when I stop map clicking the client says "No hay forma de llegar" (sent from OTC translation) and let the player walk. Like the server is double-checking the mouse click :S
With mehah's ot client
With edubart's ot client
With normal tibia client (works normally, so the "second notification/ No hay forma de llegar, is sent by OTC)
To give some ideas changing values here could help?
Regards!
When I click to a far distance, using any OTClient, the characters delays or stay freeze.
I think is TFS related because when I start to spam map click, the client says "There is not enough room", but when I stop map clicking the client says "No hay forma de llegar" (sent from OTC translation) and let the player walk. Like the server is double-checking the mouse click :S
With mehah's ot client
To give some ideas changing values here could help?
forgottenserver/src/protocolgame.cpp at a880956e6e7d0cebd6eba996e4cda10fe2fc554f · otland/forgottenserver
A free and open-source MMORPG server emulator written in C++ - otland/forgottenserver
github.com
forgottenserver/game.cpp at a880956e6e7d0cebd6eba996e4cda10fe2fc554f · otland/forgottenserver
A free and open-source MMORPG server emulator written in C++ - forgottenserver/game.cpp at a880956e6e7d0cebd6eba996e4cda10fe2fc554f · otland/forgottenserver
github.com
Regards!
Last edited: