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TFS 1.X+ Character 'freezing' when creatures attack meele range

Dastan

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So ive played a new OT and when im hit with meele hits, after a couple of hits my char 'freezes', not in the sense that i get disconnected, i can watch how my char recieves damage and everything that happens for around 20 seconds (I can see players entering the screen, creaturs using spells etc), but i cant move, use items, look at items or use any spells until ~15-20 seconds later when i get a window that keeps flashing saying 'abort', once i click on that i get disconnected and i can log right back in without being frozen.

And it ONLY happens when im in meele ranger of creatures, i can hunt for hours aslong as i dont get into meele range of creatures. Nobody else on the server seems to have this problem and it doesnt matter if i use theyr custom client or OTclient, still the same problem.

Server is TFS 1.3 on a 10.98 server, server itself doesnt get any error messages.
Its a VPS located in the netherlands with 4 GB RAM and 4 CPUs and im playing from Austria.


Is it related to them having a bad host for the server or could it be something else? Since this is the first time i encounter something like this id thought id ask around for some kind of asnwer.

If there is any more info i can provide feel free to ask too, since these are the only relevant infos that popped into my head so far.
 
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is this custom compiled / modified source engine? i had all kinds of issues when i was upgrading/downgrading engines with client side.
 
Yes it is, but thats the thing, it only happens to me, noone else has the problem and it doesnt matter if i use theyr client or otclient
 
check if you are using the same one they are; this sounds to me like protocol isn't the same as client version. (otclient allows you to run them regardless different client/protocol, especially if you hardcodded entergame.lua
 
While it may not be related to client - it is in a way; Issue like that can be made from both client, and/or the server side:
Compare your protocol code with different sources of the same protocol; You may just find that it was either downgraded or upgraded, and verification was simply disabled - or incorrectly upped/downed.
 
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