It only happens on Tibia 11.
On Tibia 1o, the character list doesn't even load...
I just recently moved my server to a Linux and that happens...
The website works correctly and says that the server is online, but with 0 players online (normal, since I can't enter)
Before that, I had the server in my machine and it ran locally with no problems. Now, the server is on a VPS and I can't enter the game. Here's the IP: 192.169.81.16 (this is the correct IP, not the local one. You can visit the website with that IP.)
This is the error that appears on the client:
Screenshot
No error messages appear on the console.
And here's the config.lua
UPDATE:
Client 10 IP changer had a glitch, so I changed and it is now working. However, the Client 11 issue still persists...
On Tibia 1o, the character list doesn't even load...
I just recently moved my server to a Linux and that happens...
The website works correctly and says that the server is online, but with 0 players online (normal, since I can't enter)
Before that, I had the server in my machine and it ran locally with no problems. Now, the server is on a VPS and I can't enter the game. Here's the IP: 192.169.81.16 (this is the correct IP, not the local one. You can visit the website with that IP.)
This is the error that appears on the client:
Screenshot
No error messages appear on the console.
And here's the config.lua
Lua:
-- Combat settings
-- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced"
worldType = "pvp"
hotkeyAimbotEnabled = true
protectionLevel = 300
killsToRedSkull = 6
killsToBlackSkull = 10
pzLocked = 60 * 1000
removeChargesFromRunes = false
timeToDecreaseFrags = 24 * 60 * 60 * 1000
whiteSkullTime = 15 * 60 * 1000
stairJumpExhaustion = 2 * 1000
experienceByKillingPlayers = false
expFromPlayersLevelRange = 75
-- Connection Config
-- NOTE: maxPlayers set to 0 means no limit
ip = "192.169.81.16"
bindOnlyGlobalAddress = false
loginProtocolPort = 7171
gameProtocolPort = 7172
statusProtocolPort = 7171
maxPlayers = 1000
motd = "Welcome to OT!"
onePlayerOnlinePerAccount = false
allowClones = false
serverName = "OT"
statusTimeout = 5 * 1000
replaceKickOnLogin = true
maxPacketsPerSecond = 200
enableLiveCasting = true
liveCastPort = 7173
-- Store in-Game Config
coinPacketSize = 1
coinImagesURL = "http://127.0.0.1/store/"
-- PVP-Expert Config
expertPvp = true
-- Depot Limit
freeDepotLimit = 2000
premiumDepotLimit = 10000
depotBoxes = 17
-- Deaths
-- NOTE: Leave deathLosePercent as -1 if you want to use the default
-- death penalty formula. For the old formula, set it to 10. For
-- no skill/experience loss, set it to 0.
deathLosePercent = -1
-- Houses
-- NOTE: set housePriceEachSQM to -1 to disable the ingame buy house functionality
housePriceEachSQM = 40000
houseRentPeriod = "weekly"
-- Item Usage
timeBetweenActions = 200
timeBetweenExActions = 1000
-- Map
-- NOTE: set mapName WITHOUT .otbm at the end
mapName = "otmap"
mapAuthor = ""
-- Market
marketOfferDuration = 30 * 24 * 60 * 60
premiumToCreateMarketOffer = false
checkExpiredMarketOffersEachMinutes = 60
maxMarketOffersAtATimePerPlayer = 100
-- MySQL
mysqlHost = "127.0.0.1"
mysqlUser = "root"
mysqlPass = ""
mysqlDatabase = "server"
mysqlPort = 3306
passwordType = "sha1"
mysqlSock = ""
-- Misc.
allowChangeOutfit = true
freePremium = false
kickIdlePlayerAfterMinutes = 15
maxMessageBuffer = 4
emoteSpells = false
classicEquipmentSlots = false
allowWalkthrough = false
-- Rates
-- NOTE: rateExp is not used if you have enabled stages in data/XML/stages.xml
rateExp = 1
rateSkill = 50
rateLoot = 4
rateMagic = 40
rateSpawn = 1
-- Monsters
deSpawnRange = 2
deSpawnRadius = 50
-- Stamina
staminaSystem = true
-- Scripts
warnUnsafeScripts = true
convertUnsafeScripts = true
-- Startup
-- NOTE: defaultPriority only works on Windows and sets process
-- priority, valid values are: "normal", "above-normal", "high"
defaultPriority = "high"
startupDatabaseOptimization = true
-- Status server information
ownerName = ""
ownerEmail = ""
url = ""
location = ""
UPDATE:
Client 10 IP changer had a glitch, so I changed and it is now working. However, the Client 11 issue still persists...
Last edited: