ralke
(҂ ͠❛ ෴ ͡❛)ᕤ
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Hi there! I'm working with TFS 1.5 downgrades and NRH-AA pathfinding and I still miss a little thing. When I attack a creature the character automatically walks into the target, even if it doesn't have the chase mode on. For this I saw that there's an
Here's a reference
github.com
Also saw there's a reference to
I really lack of c++ knowledge but any help achieving the correct behaviour would be really helpfull! You can also see the sources here (they're exactly the same as the ones that are on the following video):
github.com
There's this post that is also related to what i'm seeking
otland.net
And did the following merge of the algorythm system
otland.net
Regards and thanks in advance!
Solved! Remove uneeded path call and add speed check · ralke23/Greed-TFS-1.5-Downgrades@7b8ba75 (https://github.com/ralke23/Greed-TFS-1.5-Downgrades/commit/7b8ba752b599e48a1b36ce5f8cf81ad38f4ef41c)
Thanks @Itutorial
else if (followCreature)
at void Creature::onAttacking(uint32_t interval)
that if i'm not wrong is in charge to chase the creature IF the chase option is activated right?Here's a reference
Optimize pathfinding by NRH-AA · ralke23/Greed-TFS-1.5-Downgrades@efdd636
Added new pathfinding checks, at 14/04/2024. https://youtu.be/ws-oo1hkM2Q Co-Authored-By: Nathan Heinz <[email protected]>
Also saw there's a reference to
startAutoWalk();
inside bool Creature::setAttackedCreature(Creature* creature)
, could probably be this? NRH-AA latest changes · ralke23/Greed-TFS-1.5-Downgrades@81f7784 (https://github.com/ralke23/Greed-TFS-1.5-Downgrades/commit/81f7784fccd6ebd074e4b22b6f72488c5eda6123#diff-5a026da090b6664f91c5f3bc4a9d0844cff966ef6fa5785d258b3aa47b370a2cR906)I really lack of c++ knowledge but any help achieving the correct behaviour would be really helpfull! You can also see the sources here (they're exactly the same as the ones that are on the following video):
GitHub - ralke23/Greed-TFS-1.5-Downgrades at 8.60
Alternative forgottenserver versions for older protocols support - GitHub - ralke23/Greed-TFS-1.5-Downgrades at 8.60
There's this post that is also related to what i'm seeking

TFS A* Algorithm :D
Thank you very much! I appreciate it, I would like to ask you what you mean by, you need to use achieved Nekiro distribution. I would like to implement this into TFS 1.2 This one! GitHub - nekiro/TFS-1.5-Downgrades at 8.60 (https://github.com/nekiro/TFS-1.5-Downgrades/tree/8.60) Thanks a lot...
And did the following merge of the algorythm system

TFS A* Algorithm :D
@Itutorial applied two last commits. Man need to say it, the outcome is fucking amazing. Here goes the video testing. So much better than before! https://github.com/ralke23/Greed-TFS-1.5-Downgrades/commit/efdd636193d4a50df88733811631cf0afa161c92 Pointed a little thing on Orcs, and tagged some...
Regards and thanks in advance!
Post automatically merged:
Solved! Remove uneeded path call and add speed check · ralke23/Greed-TFS-1.5-Downgrades@7b8ba75 (https://github.com/ralke23/Greed-TFS-1.5-Downgrades/commit/7b8ba752b599e48a1b36ce5f8cf81ad38f4ef41c)
Thanks @Itutorial
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