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check actionid

ConAn Edujawa

Member
Joined
Feb 23, 2015
Messages
457
Reaction score
17
hello guys how i can check items action id for items in backpack
if player have scroll with actionid 3214 and chance <-= 10 let him teleport

0.4
 
Solution
This will try to remove one of the random items in config, if they exist.

Lua:
local config = {
    destination = {x = 1000, y = 1000, z = 7},
    chance      = 10,
    actionId    = 3214,
    itemId      = 9020,
    item        = {{8300, 10}, {8301, 3}, {8302, 5}}
}

function onUse(cid, item, fromPos, itemEx, toPos)
    local teleportItem = getPlayerItemById(cid, true, config.itemId)
    if not teleportItem then
        doPlayerSendCancel(cid, "You don't have the required item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    if teleportItem.actionid ~= config.actionId then
        doPlayerSendCancel(cid, "Invalid item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end...
Since you haven't provided any code I am assuming you're asking for one, in that case this should be in Requests section.

------------------------------------------
Is this what you are asking for?
XML:
<action actionid="12123" event="script" value="custom/tplever.lua"/>

Lua:
local config = {
    destination = {x = 1000, y = 1000, z = 7},
    chance      = 10,
    actionId    = 3214,
    itemId      = 9020
}

function onUse(cid, item, fromPos, itemEx, toPos)

    local teleportItem = getPlayerItemById(cid, true, config.itemId)
    if not teleportItem then
        doPlayerSendCancel(cid, "You don't have the required item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    if teleportItem.actionid ~= config.actionId then
        doPlayerSendCancel(cid, "Invalid item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    local chance = math.random(1, 100)
    if chance > config.chance then
        doSendAnimatedText(fromPos, "FAIL", COLOR_YELLOW)
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    doTeleportThing(cid, config.destination)
    doSendMagicEffect(config.destination, CONST_ME_TELEPORT)
    doRemoveItem(teleportItem.uid, 1)
    return true
end
 
Last edited:
Since you haven't provided any code I am assuming you're asking for one, in that case this should be in Requests section.

------------------------------------------
Is this what you are asking for?
XML:
<action actionid="12123" event="script" value="custom/tplever.lua"/>

Lua:
local config = {
    destination = {x = 1000, y = 1000, z = 7},
    chance      = 10,
    actionId    = 3214,
    itemId      = 9020
}

function onUse(cid, item, fromPos, itemEx, toPos)

    local teleportItem = getPlayerItemById(cid, true, config.itemId)
    if not teleportItem then
        doPlayerSendCancel(cid, "You don't have the required item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    if teleportItem.actionid ~= config.actionId then
        doPlayerSendCancel(cid, "Invalid item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    local chance = math.random(1, 100)
    if chance > config.chance then
        doSendAnimatedText(fromPos, "FAIL", COLOR_YELLOW)
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    doTeleportThing(cid, config.destination)
    doSendMagicEffect(config.destination, CONST_ME_TELEPORT)
    doRemoveItem(teleportItem.uid, 1)
    return true
end
yes its what i want but need small edit in this scrip
add this linein config
Lua:
local config = {

    destination = {x = 1000, y = 1000, z = 7},

    chance      = 10,

    actionId    = 3214,

 item = {8300, 10, 8301, 3, 8302, 5},

    itemId      = 9020

}

if chance not work remove random items and random count from item
 
This will try to remove one of the random items in config, if they exist.

Lua:
local config = {
    destination = {x = 1000, y = 1000, z = 7},
    chance      = 10,
    actionId    = 3214,
    itemId      = 9020,
    item        = {{8300, 10}, {8301, 3}, {8302, 5}}
}

function onUse(cid, item, fromPos, itemEx, toPos)
    local teleportItem = getPlayerItemById(cid, true, config.itemId)
    if not teleportItem then
        doPlayerSendCancel(cid, "You don't have the required item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    if teleportItem.actionid ~= config.actionId then
        doPlayerSendCancel(cid, "Invalid item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    local chance = math.random(1, 100)
    if chance > config.chance then
        -- remove random item
        local itemToRemove = config.item[math.random(#config.item)]
        doPlayerRemoveItem(cid, itemToRemove[1], math.random(itemToRemove[2]))

        doSendAnimatedText(fromPos, "FAIL", COLOR_YELLOW)
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    doTeleportThing(cid, config.destination)
    doSendMagicEffect(config.destination, CONST_ME_TELEPORT)
    doRemoveItem(teleportItem.uid, 1)
    return true
end
 
Solution
This will try to remove one of the random items in config, if they exist.

Lua:
local config = {
    destination = {x = 1000, y = 1000, z = 7},
    chance      = 10,
    actionId    = 3214,
    itemId      = 9020,
    item        = {{8300, 10}, {8301, 3}, {8302, 5}}
}

function onUse(cid, item, fromPos, itemEx, toPos)
    local teleportItem = getPlayerItemById(cid, true, config.itemId)
    if not teleportItem then
        doPlayerSendCancel(cid, "You don't have the required item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    if teleportItem.actionid ~= config.actionId then
        doPlayerSendCancel(cid, "Invalid item.")
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    local chance = math.random(1, 100)
    if chance > config.chance then
        -- remove random item
        local itemToRemove = config.item[math.random(#config.item)]
        doPlayerRemoveItem(cid, itemToRemove[1], math.random(itemToRemove[2]))

        doSendAnimatedText(fromPos, "FAIL", COLOR_YELLOW)
        doSendMagicEffect(fromPos, CONST_ME_POFF)
        return true
    end

    doTeleportThing(cid, config.destination)
    doSendMagicEffect(config.destination, CONST_ME_TELEPORT)
    doRemoveItem(teleportItem.uid, 1)
    return true
end
thx man
 
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