Dankoo
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- Sep 4, 2010
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I've created this topic http://otland.net/f16/register-duplicate-uid-log-cpp-130921/
But I think it will be easier to create a creaturescripts
So, to prevent dupping, I've set an uniqueID to every item sold in the website shop.
The UniqueID is 34000 + id of sell (Goes to 1 for first sell, 2 for second and so on)
The creaturescripts I was thinking of:
Player logs in
Check item's player for uniqueid, if uid of item.id > 34000 and < 35000 then
save in log uniqueid + player name + itemid (this part I can do, by adapting this script http://otland.net/f132/register-talkactions-logs-4646/#post58731)
So I'll have a log of all items bought in shop that players is using, being able to track down cloners :]
But I think it will be easier to create a creaturescripts
So, to prevent dupping, I've set an uniqueID to every item sold in the website shop.
The UniqueID is 34000 + id of sell (Goes to 1 for first sell, 2 for second and so on)
The creaturescripts I was thinking of:
Player logs in
Check item's player for uniqueid, if uid of item.id > 34000 and < 35000 then
save in log uniqueid + player name + itemid (this part I can do, by adapting this script http://otland.net/f132/register-talkactions-logs-4646/#post58731)
So I'll have a log of all items bought in shop that players is using, being able to track down cloners :]