Check the server configuration to show me, and here is my configuration
-------- config.lua -------- -- Config file for OTServ -- ---------------------------- -- data directory location datadir = "data/" -- map location map = "data/world/map.otbm" -- Type of map storage, -- 'relational' - Slower, but possible to run database queries to change all items to another id for example. -- 'binary' - Faster, but you cannot run DB queries. -- To switch, load server with the current type, change the type in config.lua -- type /reload config and the save the server with /closeserver serversave map_store_type = "binary" -- mapkind -- options: OTBM for binary map, XML for OTX map mapkind = "OTBM" -- server name servername = "OTServ" -- server location location = "Germany" -- server ip (the ip that server listens on) ip = "127.0.0.1" -- login server port -- This should be the port used for connecting with IP changers etc. login_port = "7171" -- game server port -- game server must be on it's own port (due to limits of the protocol) game_port = "7172" -- status port -- Used by status protocol connections, should be same as login -- to work correctly with server lists etc. status_port = "7171" -- admin port -- Port used by the OTAdmin protocol admin_port = "7171" -- server url url = "http://otfans.net" -- server owner name ownername = "Tliff" -- server owner email owneremail = "[email protected]" -- world name worldname = "OpenTibia" -- world type -- options: openpvp/pvp, optionalpvp/no-pvp, hardcorepvp/pvp-enforced worldtype = "openpvp" -- does player rate (from lua functions) count on experience gained from killings players on pvp-e worlds? rates_for_player_killing = false -- exhausted time in ms (1000 = 1 second) for "yell" speak type exhausted = 30000 -- exhausted time in ms (1000 = 1 second) for aggressive spells/weapons fightexhausted = 2000 -- exhausted time in ms (1000 = 1 second) for none-aggressive spells healexhausted = 1000 -- exhausted time in ms (1000 = 1 second) for floor changing stairhop_exhausted = 2000 -- how many ms to add if the player is already exhausted and tries to cast a spell/yells (1000 = 1 second) exhaustedadd = 5000 -- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) in_fight_duration = 60000 -- how long a field belongs to a player before it no longer causes PZ lock for the owner field_ownership_duration = 5000 -- When a player dies, how many of the assisting players (ie. how many of those who made damage) should be stored in database? death_assist_count = 19 -- Should only the player who did the last hit get the 15-minute pz lock? last_hit_pzblock_only = true -- enable (advanced, item based) hotkeys? enablehotkeys = true -- minimum amount of time between actions ('Use') (1000 = 1 second) minactioninterval = 200 -- minimum amount of time between extended actions ('Use with...') (1000 = 1 second) minactionexinterval = 1000 -- house rent period -- options: daily, weekly, monthly houserentperiod = "monthly" -- whether or not to check for premium accounts when using beds premonlybeds = true -- Should the server use account balance system or depot system for paying houses? use_balance_house_paying = true -- How long time the red skull will last in seconds (default 30 days) red_skull_duration = 30*24*60*60 -- How long time the black skull will last in seconds (default 45 days) black_skull_duration = 45*24*60*60 -- White skull duration, how long a player will get pz locked/white skull unjust_skull_duration = 15*60*1000 -- Enable this and players will get pzlocked regardless of being the aggressor or not (<8.5 this was set to true) defensive_pz_lock = false -- How many players you need to kill to gain a red skull per day/week/month -- Set 0 to disable kills_per_day_red_skull = 3 kills_per_week_red_skull = 5 kills_per_month_red_skull = 10 -- How many players you need to kill to gain a black skull per day/week/month -- Set 0 to disable kills_per_day_black_skull = 6 kills_per_week_black_skull = 10 kills_per_month_black_skull = 20 -- Broadcast violation window banishments broadcast_banishments = "no" -- Violation window config max_violation_comment_size = 255 notations_to_banishment = 3 warnings_to_final_banishment = 4 warnings_to_deletion = 5 banishment_length = 7*86400 --seconds final_banishment_length = 30*86400 --seconds ip_banishment_length = 86400 --seconds -- Extra experience % per player when sharing experience party_exp_mul = 5 -- Anti-MageBomb system -- This system works as in Tibia, time in milliseconds login_attack_delay = 10*1000 -- AFK Configuration (in milliseconds, but use values for minutes) -- Maximum time a player can stay away from keyboard before being kicked max_idle_time = 16*60*1000 -- Player will be warned about being kicked at this time max_idle_time_warning = 15*60*1000 -- Should just premium players be able to use addons? addons_only_for_premium = true -- Exp Stages configuration is in /data/exp_stages.lua experience_stages = false -- rates (experience, skill, magic level, loot and spawn) rate_exp = 1 rate_exp_pvp = 0 rate_skill = 1 rate_mag = 1 rate_loot = 1 rate_spawn = 1 --Displays the skill advanced to when advancing in skills (melee) [default: "no"] --Example: "You advanced to sword fighting 17. " show_new_skill_level = false --Displays amount of health healed. --Similar to the way damage is shown, except in green numbers (Example: +17) [default: "no"] show_healing = false --Use orange text for spells rather than traditional text [default: "no"] --NOTE: The orange text will not be displayed on the default channel orange_spell_text = false -- Configuration for death messages -- Should the client show the popup window after a death? [default: "yes"] show_death_window = true -- What message should be sent for the player, after its own death? Use "" to disable. death_msg = "You are dead." --should players be able to rope creatures (like at older versions of tibia)? can_rope_creatures = true --how many floors away of a player should a monster be to become idle? --WARNING: setting this as any number bigger than 3 may increase CPU usage and --setting this to any value smaller than 2 will make nearly impossible to rope monsters from a hole height_minimum_for_idle = 3 -- Stamina Configuration -- Gain stamina rate - 1 second offline = X milliseconds of stamina rate_stamina_gain = 334 -- Slow gain stamina rate. This is used if you are gaining stamina that gives extra experience -- 1 second offline = X milliseconds of stamina slow_rate_stamina_gain = 100 -- Loss stamina rate - works as other rates rate_stamina_loss = 1 -- For how many milliseconds (from 42 hours) you get extra experience from monsters stamina_extra_experience_duration = 2 * 60 * 60 * 1000 -- How much extra XP you get 0.5 is 50% extra stamina_extra_experience_rate = 0.5 -- If true, only premium players gain extra experience stamina_extra_experience_onlyprem = true -- For how many milliseconds after killing a monster stamina will keep being removed hunting_kill_duration = pzlocked -- Should the level requirements on runes be used [default: true] use_rune_level_requirements = true -- Remove ammunition -- If false, ammunition will not be removed when using distance weapons -- (or other weapons that use ammunition) remove_ammunition = true -- Remove rune charges -- This only applies to runes done using the default functions. -- Custom runes made using actions will not be affected. remove_rune_charges = true -- Remove weapon charges -- Set to false to disable charges disappearing from weapons on use remove_weapon_charges = true -- Distance weapon configuration -- Should exhaustion and action time be checked for using a distance weapon? distance_weapon_interrupt_swing = true -- Wands configuration exhaustion -- Should exhaustion and action time be checked for using wands? wands_interrupt_swing = true -- maximum amount of items inside of a container (including the items inside of any container inside of it) -- Use 0 for infinite max_amount_items_inside_containers = 2000 -- maximum amount of containers inside of a player inventory -- it fixes some CPU bug so it's not recommended to change this value to very high max_containers_inside_player_inventory = 100 --maximal length for chains of containers (i.e, a container inside of a container which is inside of a container...) max_deepness_of_chain_of_containers = 500 --should OTServ bind only global IP address ? bind_only_global_address = false -- How many items can be stacked in a single tile (all type of tiles)(client side)? DO NOT CHANGE IT UNLESS THAT YOU KNOW WHAT YOU ARE DOING max_stack_size = 1000 -- How many items can be stacked in a normal tile ? (0 = max_stack_size) tile_limit = 0 -- How many items can be stacked in a protection zone tile ? (0 = max_stack_size) protection_tile_limit = 0 -- How many items can be stacked in a house zone tile ? (0 = max_stack_size) house_tile_limit = 0 -- fist fighting configuration -- How strong should be the attack using bare hands (fist fighting)? fist_strength = 7 -- Guild War Fee -- The addition 'war charge' to start a guild war (default: 1000) -- To disable set to 0 guild_war_fee = 1000 -- Allow gamemaster multiclient login to everybody? allow_gamemaster_multiclient = false -- despawn configs -- how many floors can a monster go from his spawn before despawning despawnrange = 2 -- how many square metters can a monster be far from his spawn before despawning despawnradius = 50 --should players be able to hit invisible creatures using not AOE runes? (default: false) can_attack_invisible = false --should players be able to pass through each other if they can't attack each other (non-pvp servers/tiles or levels too low for PvP)? --this option also controls if they can pass through magic wall/wild growth casted by players with those restrictions can_pass_through = true --should magic walls (and wild growth) disappear when a player walks upon it? (non-pvp servers/tiles or casted by chars who are too low)? magic_wall_disappear_on_walk = true --players with a level smaller than this number can't be attacked by other players. Set it to to 0 to disable min_pvp_level = 0 --how much % of the total damage players actually receive when attacked by other players? pvp_damage = 50 --how much % of the total damage black skulled players actually receive when attacked by other players? pvp_damage_at_black_skulls = 100 --should pvp restrictions apply to summons too? -- (experimental code - requires otserv to be compiled with flag __MIN_PVP_LEVEL_APPLIES_TO_SUMMONS__) min_pvp_level_applies_to_summons = true -- How many milliseconds (1 sec = 1000) we should wait until the player will be pushed by another player. push_interval = 2000 -- How many milliseconds a player should wait until he can move another item after moving one (0 disables it) move_item_interval = 500 -- max number of messages a player can say before getting muted (default 4), set to 0 to disable muting maxmessagebuffer = 4 -- max amount of none stackable items that a NPC will sell to a player at the same time npc_max_nonestackable_sell_amount = 100 -- if you doesn't wish to see errors like this: "Error: Expected an integer/boolean parameter" --(it means that you are missing an return somewhere but this is not so important and is just spamming your console on a production server) then set this to false lua_excepted_type_errors_enabled = false -- if this is set to false, guild wars end immediatelly when frag_limit is reached (it ends in-game) -- (on cipsoft tibia the guild wars just end when server (re)starts - set this to true to emulate original tibia) guild_wars_end_only_on_startup = true -- motd (the message box that you sometimes get before you choose characters) motd = "Welcome to OTServ 0.6.3!" motdnum = "1" -- login message loginmsg = "Welcome to OTServ 0.6.3. For help visit http://otfans.net." -- how many logins attempts until ip is temporary disabled -- set to 0 to disable logintries = 5 -- how long the retry timeout until a new login can be made (without disabling the ip) retrytimeout = 5000 -- how long the player need to wait until the ip is allowed again logintimeout = 60 * 1000 -- how deep queryDestination should look for free slots (default -1, infinite) player_querydestination_deepness = -1 -- allow clones (multiple logins of the same char) allowclones = false -- only one player online per account checkaccounts = true -- max number of players allowed maxplayers = "900" -- save client debug assertion reports -- to use this option you have to create file called client_assertions.txt and make sure after client crash to change IP to otserv one then click "send". saveclientdebug = true -- Set the max query interval for retrieving status information -- default: 5 minutes / IP -- set to 0 to disable statustimeout = 30 * 1000 -- accounts password type -- options: plain, md5, sha1 passwordtype = "plain" -- Password salt -- Offers better security against rainbow table attacks etc. passwordsalt = "" -- House configuration (game_class) -- House tile price house_tile_price = 100 -- Only premium players can buy houses? house_only_premium = true -- Level to buy houses house_level = 1 -- Show house price and its rent price when looking at its door? -- PS: This info is going to be shown just if house has no owner show_house_prices = false max_packets_per_second = 25 -- SQL type -- options: mysql, sqlite, odbc or pgsql sql_type = "sqlite" -- SQL connection part sql_db = "db.s3db" -- "otserv" -- use this for MySQL/PgSQL -- "Your Source" -- ODBC -- Additional connection settings for mysql, pgsql and odbc sql_host = "127.0.0.1" sql_port = 3306 -- 5432 -- use this port for PgSQL sql_user = "root" sql_pass = "polska123"