local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if msgcontains(msg, "player") then
selfSay("Tell me the name of the player please.", cid)
talkState[talkUser] = 1
end
if talkState[talkUser] == 1 then
if isPlayer(msg) == TRUE then
selfSay(msg.." exist in database.", cid)
talkState[talkUser] = 0
else
selfSay(msg.." does not exist in database. Please try again.", cid)
talkState[talkUser] = 1
end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())