sanderman14
New Member
Dear otlanders i've got a major issue with my chests :O
When I open the chest (with action id 2000) I get a chest as reward instead of the item inside I'm supose to get :/
I've added some screens for more info
I'm guessing the problem is with my system.lua (actions/scripts/quests/system.lua)
actions/xml
system.lua
*note: I commented the check for player storage so I could spam the chest without setting my DB value over and over again
The chest that i get as reward also got the action id 2000
20:18 You see a chest (Vol:15).
It weighs 120.00 oz.
ItemID: [1740], ActionID: [2000].
Position: [X: 1057] [Y: 1259] [Z: 13].
When I open the chest (with action id 2000) I get a chest as reward instead of the item inside I'm supose to get :/
I've added some screens for more info
I'm guessing the problem is with my system.lua (actions/scripts/quests/system.lua)
actions/xml
Code:
<action actionid="2000-2001" event="script" value="quests/system.lua"/>
system.lua
Code:
local specialQuests = {
}
local questsExperience = {
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
local storage = specialQuests[item.actionid]
if(not storage) then
storage = item.uid
if(storage > 65535) then
return false
end
end
-- if(getPlayerStorageValue(cid, storage) > 0) then
-- doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
-- return true
-- end
local items = {}
local reward = 0
local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
if(size == 0) then
reward = doCopyItem(item, false)
else
for i = 0, size do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
table.insert(items, tmp)
end
end
end
size = table.maxn(items)
if(size == 1) then
reward = doCopyItem(items[1], true)
end
local result = ""
if(reward ~= 0) then
local ret = getItemDescriptions(reward.uid)
if(reward.type > 0 and isItemRune(reward.itemid)) then
result = reward.type .. " charges " .. ret.name
elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
result = reward.type .. " " .. ret.plural
else
result = ret.article .. " " .. ret.name
end
else
if(size > 20) then
reward = doCopyItem(item, false)
elseif(size > 8) then
reward = getThing(doCreateItemEx(1988, 1))
else
reward = getThing(doCreateItemEx(1987, 1))
end
for i = 1, size do
local tmp = doCopyItem(items[i], true)
if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
print("[Warning] QuestSystem:", "Could not add quest reward")
else
local ret = ", "
if(i == 2) then
ret = " and "
elseif(i == 1) then
ret = ""
end
result = result .. ret
ret = getItemDescriptions(tmp.uid)
if(tmp.type > 0 and isItemRune(tmp.itemid)) then
result = result .. tmp.type .. " charges " .. ret.name
elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
result = result .. tmp.type .. " " .. ret.plural
else
result = result .. ret.article .. " " .. ret.name
end
end
end
end
if(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
result = "You have found a reward weighing " .. getItemWeight(reward.uid) .. " oz. It is too heavy or you have not enough space."
else
result = "You have found " .. result .. "."
setPlayerStorageValue(cid, storage, 1)
if(questsExperience[storage] ~= nil) then
end
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, result)
return true
end
*note: I commented the check for player storage so I could spam the chest without setting my DB value over and over again
The chest that i get as reward also got the action id 2000
20:18 You see a chest (Vol:15).
It weighs 120.00 oz.
ItemID: [1740], ActionID: [2000].
Position: [X: 1057] [Y: 1259] [Z: 13].
Attachments
-
chest in map editor.png130 KB · Views: 36 · VirusTotal
-
chest info.png55.3 KB · Views: 39 · VirusTotal
Last edited by a moderator: