Hello,
Curious if anyone knows what the parameters do for condition damage in the original leaked 7.7 .mon files.
I know how a regular spell works:
That makes sense for regular attack spells.
What I can't figure out is condition damage. Take bluedjinn.mon for example. One of a blue djinn's attacks is giving you an electrified condition. This causes the target to take 75 energy damage over 3 turns (25, 25, 25).
The "code" for this spell in bluedjinn.mon is this:
I understand every number except the 70 and 20. I can't think of a way that those numbers relate to the actual behavior...3x turns of 25 damage?
I've read through the various posts that "translate" the various parts of the old .mon files, and I can find everything except for this. Has anyone figured out these parameters? Or is it just super obvious and I'm missing it?
Thanks
Curious if anyone knows what the parameters do for condition damage in the original leaked 7.7 .mon files.
I know how a regular spell works:
Code:
Victim (range, missile, effect) -> Damage (type, base, +/-) : chance
That makes sense for regular attack spells.
What I can't figure out is condition damage. Take bluedjinn.mon for example. One of a blue djinn's attacks is giving you an electrified condition. This causes the target to take 75 energy damage over 3 turns (25, 25, 25).
The "code" for this spell in bluedjinn.mon is this:
Code:
Victim (7, 5, 0) -> Damage (128, 70, 20) : 3
I understand every number except the 70 and 20. I can't think of a way that those numbers relate to the actual behavior...3x turns of 25 damage?
I've read through the various posts that "translate" the various parts of the old .mon files, and I can find everything except for this. Has anyone figured out these parameters? Or is it just super obvious and I'm missing it?
Thanks