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C++ CipSoft condition damage formula

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Hello,

Curious if anyone knows what the parameters do for condition damage in the original leaked 7.7 .mon files.

I know how a regular spell works:

Code:
Victim (range, missile, effect) -> Damage (type, base, +/-) : chance

That makes sense for regular attack spells.

What I can't figure out is condition damage. Take bluedjinn.mon for example. One of a blue djinn's attacks is giving you an electrified condition. This causes the target to take 75 energy damage over 3 turns (25, 25, 25).

The "code" for this spell in bluedjinn.mon is this:

Code:
Victim (7, 5, 0) -> Damage (128, 70, 20) : 3

I understand every number except the 70 and 20. I can't think of a way that those numbers relate to the actual behavior...3x turns of 25 damage?

I've read through the various posts that "translate" the various parts of the old .mon files, and I can find everything except for this. Has anyone figured out these parameters? Or is it just super obvious and I'm missing it?

Thanks
 
well 3 ticks of 25 makes sense, since it can range between 50-90 damage?, altho i was able to get 100 damage (4 ticks)

energy = 11 , poison = 4, fire = 9 seconds wait per tick

no idea about the formula, also curious how it works for the other condition types aswell
 
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