Lucas Rodriguez
New Member
- Joined
- Sep 2, 2020
- Messages
- 37
- Reaction score
- 1
Hello Friends. i have this :
local shutdownAtServerSave = true
local cleanMapAtServerSave = false
local function serverSave()
if shutdownAtServerSave then
Game.setGameState(GAME_STATE_SHUTDOWN)
else
Game.setGameState(GAME_STATE_CLOSED)
if cleanMapAtServerSave then
cleanMap()
end
Game.setGameState(GAME_STATE_NORMAL)
end
end
local function secondServerSaveWarning()
broadcastMessage("Server is saving game in one minute.Please log out.", MESSAGE_STATUS_WARNING)
addEvent(serverSave, 60000)
end
local function firstServerSaveWarning()
broadcastMessage("Server is saving game in 3 minutes.", MESSAGE_STATUS_WARNING)
addEvent(secondServerSaveWarning, 120000)
end
function onTime(interval)
broadcastMessage("Server is saving game in 15 minutes.", MESSAGE_STATUS_WARNING)
Game.setGameState(GAME_STATE_STARTUP)
addEvent(firstServerSaveWarning, 720000)
return not shutdownAtServerSave
end
Restart ot ok, but clean map too .... i don't wanna clean map! THANKS
local shutdownAtServerSave = true
local cleanMapAtServerSave = false
local function serverSave()
if shutdownAtServerSave then
Game.setGameState(GAME_STATE_SHUTDOWN)
else
Game.setGameState(GAME_STATE_CLOSED)
if cleanMapAtServerSave then
cleanMap()
end
Game.setGameState(GAME_STATE_NORMAL)
end
end
local function secondServerSaveWarning()
broadcastMessage("Server is saving game in one minute.Please log out.", MESSAGE_STATUS_WARNING)
addEvent(serverSave, 60000)
end
local function firstServerSaveWarning()
broadcastMessage("Server is saving game in 3 minutes.", MESSAGE_STATUS_WARNING)
addEvent(secondServerSaveWarning, 120000)
end
function onTime(interval)
broadcastMessage("Server is saving game in 15 minutes.", MESSAGE_STATUS_WARNING)
Game.setGameState(GAME_STATE_STARTUP)
addEvent(firstServerSaveWarning, 720000)
return not shutdownAtServerSave
end
Restart ot ok, but clean map too .... i don't wanna clean map! THANKS