RazorBlade
Retired Snek
I have a big quest room. It's full of trapped tiles but I want a system that will clear the whole room after a player exits (like the /r command but a controlled area and only certain objects and monsters). Maybe like when the player steps on the entrance tile, the room clears. So when they enter or exit, the room clears so it's not overloaded or obvious where traps are.
It's a perfect rectangle so if it's based on corner coordinates, it should be easy enough o.o
But I'm a little lost on how to do it ^_^
Rep for whoever helps, naturally.
It's a perfect rectangle so if it's based on corner coordinates, it should be easy enough o.o
But I'm a little lost on how to do it ^_^
Rep for whoever helps, naturally.