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Windows Client : How make the client read U16 for magic effect?

browse all related sendMagicEffect for uint8 and uint16 switch

Example protocolgame.h

sendMagicEffect void (const Position & pos, uint8_t type);

by

sendMagicEffect void (const Position & pos, uint16_t type);
 
browse all related sendMagicEffect for uint8 and uint16 switch

Example protocolgame.h

sendMagicEffect void (const Position & pos, uint8_t type);

by

sendMagicEffect void (const Position & pos, uint16_t type);

This is so wrong.

@Thread:

Use ollydbg for this task.
 
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