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C++ Client or OTC

Syiko

Scripter/Developer
Joined
Aug 28, 2017
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Can i send packet from tfs to the client or OTC that make a reconnect for player
 
otland/forgottenserver (https://github.com/otland/forgottenserver/blob/master/src/protocolgame.cpp#L1400-L1407), but it will only show character's list on client. About OTC, you can just code it, so for example additional byte will make the client login for specific character.
Can't get the char name or byte before send recconnect to client and send this byte or name for client so it automatic recconnect for the specific char something like the code in otclient instead of it just send it to client for example elfbot recconnect is some bytes made by somehow if it can be send to client
 
Can i send packet from tfs to the client or OTC that make a reconnect for player
You wan to send it when player is in game or when looking at character list/login panel? If the latter then you can't. You have to be connected to the server first to be able to send anything. The moment you login, you are connecting only once and then disconnecting when you get your characters list. Next connection is when you select character and then you are connected all the time when in game, up till you logout.

Reconnection can be done in the client, if you are using OTC then it's as easy as editing client_entergame module. OTClientV8 has that feature.
 
You wan to send it when player is in game or when looking at character list/login panel? If the latter then you can't. You have to be connected to the server first to be able to send anything. The moment you login, you are connecting only once and then disconnecting when you get your characters list. Next connection is when you select character and then you are connected all the time when in game, up till you logout.

Reconnection can be done in the client, if you are using OTC then it's as easy as editing client_entergame module. OTClientV8 has that feature.
He player already login into the game so i need send him reconnect automatic something like kick and login into again because in this will change ip or proxy just taking a value and recconnect join normal
 
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