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challe92

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~Solved~

Changed the levers ID from 1946 to 1945.
 
Last edited:
Test this one:
Code:
 -- Newbielator script by GriZzm0
 -- Room check and monster removal by Tworn
 
 --Variables used:

 -- player?pos  = The position of the players before teleport.
 -- player?  = Get the thing from playerpos.
 --player?level = Get the players levels.
 --questslevel  = The level you have to be to do this quest.
 --questtatus?  = Get the quest status of the players.
 --demon?pos  = The position of the demons.
 --nplayer?pos  = The position where the players should be teleported too.
 --trash= position to send the demons to when clearing, 1 sqm in middle of nowhere is enough
 -- starting = Upper left point of the annihilator room area.
 -- ending = Bottom right point of the annihilator room area.
 
 --UniqueIDs used:

 --9090 = The switch.
 --9995 = Knight Armor chest.
 --9996 = Spike Sword chest.
 --9997 = Knight Axe chest.
 --9998 = Crystal Coin chest.


function onUse(cid, item, frompos, item2, topos)
if item.uid == 9090 then
 if item.itemid == 1946 then

 player1pos = {x=132, y=58, z=7, stackpos=253}
 player1 = getThingfromPos(player1pos)

 player2pos = {x=131, y=58, z=7, stackpos=253}
 player2 = getThingfromPos(player2pos)

 player3pos = {x=130, y=58, z=7, stackpos=253}
 player3 = getThingfromPos(player3pos)

 player4pos = {x=129, y=58, z=7, stackpos=253}
 player4 = getThingfromPos(player4pos)


	 if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then

  player1level = getPlayerLevel(player1.uid)
  player2level = getPlayerLevel(player2.uid)
  player3level = getPlayerLevel(player3.uid)
  player4level = getPlayerLevel(player4.uid)

  questlevel = 20

  if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then

	  queststatus1 = getPlayerStorageValue(player1.uid,20)
	  queststatus2 = getPlayerStorageValue(player2.uid,20)
	  queststatus3 = getPlayerStorageValue(player3.uid,20)
	  queststatus4 = getPlayerStorageValue(player4.uid,20)

	  if queststatus1 == -1 and queststatus2 == -1 and queststatus3 == -1 and queststatus4 == -1 then
	--if 1==1 then
	demon1pos = {x=122, y=54, z=7}
	demon2pos = {x=123, y=54, z=7}
	demon3pos = {x=118, y=52, z=7}
	demon4pos = {x=120, y=52, z=7}
	demon5pos = {x=119, y=56, z=7}
	demon6pos = {x=121, y=56, z=7}
 
   doSummonCreature("Demora", demon1pos)
   doSummonCreature("Demora", demon2pos)
   doSummonCreature("Demora", demon3pos)
   doSummonCreature("Demora", demon4pos)
   doSummonCreature("Demora", demon5pos)
   doSummonCreature("Demora", demon6pos)

	nplayer1pos = {x=121, y=54, z=7}
	nplayer2pos = {x=120, y=54, z=7}
	nplayer3pos = {x=119, y=54, z=7}
	nplayer4pos = {x=118, y=54, z=7}

   doSendMagicEffect(player1pos,2)
   doSendMagicEffect(player2pos,2)
   doSendMagicEffect(player3pos,2)
   doSendMagicEffect(player4pos,2)

   doTeleportThing(player1.uid,nplayer1pos)
   doTeleportThing(player2.uid,nplayer2pos)
   doTeleportThing(player3.uid,nplayer3pos)
   doTeleportThing(player4.uid,nplayer4pos)

	 doSendMagicEffect(nplayer1pos,10)
	 doSendMagicEffect(nplayer2pos,10)
	 doSendMagicEffect(nplayer3pos,10)
	 doSendMagicEffect(nplayer4pos,10)

	 doTransformItem(item.uid,1945)

	else
	 doPlayerSendCancel(cid,"Someone in your team has already done this quest")
	end
   else
	doPlayerSendCancel(cid,"You need to be level 20 to do this quest")
   end
  else
  doPlayerSendCancel(cid,"You need 4 player of lvl 20 or higher in your team.")
  end
 end
 if item.itemid == 1945 then
-- Here is the code start:
starting={x=118, y=52, z=7, stackpos=253}
checking={x=starting.x, y=starting.y, z=starting.z, stackpos=starting.stackpos}
ending={x=121, y=56, z=7, stackpos=253}
players=0
totalmonsters=0
monster = {}
repeat
creature= getThingfromPos(checking)
 if creature.itemid > 0 then
 if getPlayerAccess(creature.uid) == 0 then
 players=players+1
 end
  if getPlayerAccess(creature.uid) == 0 and getPlayerAccess(creature.uid) == 0 then
 totalmonsters=totalmonsters+1
  monster[totalmonsters]=creature.uid
   end
 end
checking.x=checking.x+1
  if checking.x>ending.x then
  checking.x=starting.x
  checking.y=checking.y+1
 end
until checking.y>ending.y
if players==0 then
trash= {x=1669, y=403, z=14}
current=0
repeat
current=current+1
doTeleportThing(monster[current],trash)
until current>=totalmonsters
doTransformItem(item.uid,1946)
end
-- Here is the end of it

end
end
if item.uid == 9995 then
 queststatus = getPlayerStorageValue(cid,20)
 if queststatus == -1 then
  doPlayerSendTextMessage(cid,22,"You have found a Knight Armor.")
  doPlayerAddItem(cid,2476,1)
  setPlayerStorageValue(cid,20,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 9996 then
 queststatus = getPlayerStorageValue(cid,20)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a Spike Sword.")
  doPlayerAddItem(cid,2383,1)
  setPlayerStorageValue(cid,20,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 9997 then
 queststatus = getPlayerStorageValue(cid,20)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found a Knight Axe.")
  doPlayerAddItem(cid,2430,1)
  setPlayerStorageValue(cid,20,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
end
if item.uid == 9998 then
 queststatus = getPlayerStorageValue(cid,20)
 if queststatus ~= 1 then
  doPlayerSendTextMessage(cid,22,"You have found 4 Crystal Coins.")
  doPlayerAddItem(cid,2160,4)
  setPlayerStorageValue(cid,20,1)
 else
  doPlayerSendTextMessage(cid,22,"It is empty.")
 end
 end
 return 1
end

so hard to read ;/ but I changed one thing, don't think it will work though
 
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